using System; using System.Runtime.InteropServices; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; using ANX.Framework.NonXNA.RenderSystem; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(100)] [TestState(TestStateAttribute.TestState.Untested)] [Developer("Glatzemann")] public class IndexBuffer : GraphicsResource, IGraphicsResource { #region Private private int indexCount; private BufferUsage bufferUsage; private IndexElementSize indexElementSize; private INativeIndexBuffer nativeIndexBuffer; #endregion #region Public // This is now internal because via befriending the assemblies // it's usable in the modules but doesn't confuse the enduser. internal INativeIndexBuffer NativeIndexBuffer { get { if (nativeIndexBuffer == null) { CreateNativeBuffer(); } return this.nativeIndexBuffer; } } public BufferUsage BufferUsage { get { return this.bufferUsage; } } public int IndexCount { get { return this.indexCount; } } public IndexElementSize IndexElementSize { get { return this.indexElementSize; } } #endregion #region Constructor public IndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage) : base(graphicsDevice) { this.indexElementSize = indexElementSize; this.indexCount = indexCount; this.bufferUsage = usage; base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated; base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed; CreateNativeBuffer(); } public IndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage) : base(graphicsDevice) { if (indexType == typeof(int) || indexType == typeof(uint)) { this.indexElementSize = IndexElementSize.ThirtyTwoBits; } else if (indexType == typeof(short) || indexType == typeof(ushort)) { this.indexElementSize = IndexElementSize.SixteenBits; } else { throw new Exception("can't use IndexType " + indexType.ToString()); } this.indexCount = indexCount; this.bufferUsage = usage; CreateNativeBuffer(); } ~IndexBuffer() { Dispose(); base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated; base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed; } #endregion #region GraphicsDevice_ResourceDestroyed private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e) { if (this.nativeIndexBuffer != null) { this.nativeIndexBuffer.Dispose(); this.nativeIndexBuffer = null; } } #endregion #region GraphicsDevice_ResourceCreated private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e) { if (nativeIndexBuffer != null) { nativeIndexBuffer.Dispose(); nativeIndexBuffer = null; } CreateNativeBuffer(); } #endregion #region CreateNativeBuffer private void CreateNativeBuffer() { this.nativeIndexBuffer = AddInSystemFactory.Instance.GetDefaultCreator().CreateIndexBuffer(GraphicsDevice, this, indexElementSize, indexCount, bufferUsage); } #endregion #region GetData public void GetData(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { NativeIndexBuffer.GetData(offsetInBytes, data, startIndex, elementCount); } public void GetData(T[] data) where T : struct { NativeIndexBuffer.GetData(data); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { NativeIndexBuffer.GetData(data, startIndex, elementCount); } #endregion #region SetData public void SetData(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { NativeIndexBuffer.SetData(GraphicsDevice, offsetInBytes, data, startIndex, elementCount); } public void SetData(T[] data) where T : struct { NativeIndexBuffer.SetData(GraphicsDevice, data); } public void SetData(T[] data, int startIndex, int elementCount) where T : struct { NativeIndexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount); } #endregion #region Dispose public override void Dispose() { Dispose(true); } protected override void Dispose( [MarshalAs(UnmanagedType.U1)] bool disposeManaged) { if (this.nativeIndexBuffer != null) { this.nativeIndexBuffer.Dispose(); this.nativeIndexBuffer = null; } } #endregion } }