#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public struct Viewport { private int x; private int y; private int width; private int height; private float near; private float far; public Viewport(int x, int y, int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; this.near = 0f; this.far = 1f; } public Viewport(Rectangle bounds) { this.x = bounds.X; this.y = bounds.Y; this.width = bounds.Width; this.height = bounds.Height; this.near = 0f; this.far = 1f; } public Vector3 Project(Vector3 source, Matrix projection, Matrix view, Matrix world) { throw new NotImplementedException(); } public Vector3 Unproject(Vector3 source, Matrix projection, Matrix view, Matrix world) { throw new NotImplementedException(); } public float AspectRatio { get { if (this.width != 0 && this.height != 0) { return (float)width / (float)height; } return 0f; } } public Rectangle Bounds { get { return new Rectangle(x, y, width, height); } set { this.x = value.X; this.y = value.Y; this.width = value.Width; this.height = value.Height; } } public int Height { get { return this.height; } set { this.height = value; } } public float MaxDepth { get { return this.far; } set { this.far = value; } } public float MinDepth { get { return this.near; } set { this.near = value; } } public Rectangle TitleSafeArea { get { throw new NotImplementedException(); } } public int Width { get { return this.width; } set { this.width = value; } } public int X { get { return this.x; } set { this.x = value; } } public int Y { get { return this.y; } set { this.y = value; } } public override string ToString() { return String.Format("Viewport X: {0} Y:{1} Width: {2} Height: {3} AspectRatio: {4} MinDepth: {5} MaxDepth: {6}", X, Y, Width, Height, AspectRatio, MinDepth, MaxDepth); } } }