using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.Input; namespace ANX.Framework.NonXNA { public interface IGamePad { GamePadCapabilities GetCapabilities(PlayerIndex playerIndex); GamePadState GetState(PlayerIndex playerIndex); GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode); bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor); } }