using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.IO; namespace ANX.ContentCompiler.GUI.Nodes { class FolderNodeProperties : NodeProperties, INotifyPropertyChanged { public FolderNodeProperties(string folderName) { this._name = folderName; } private string _name; public string Name { get { return _name; } set { if (_name != value) { if (value != null) { foreach (var c in Path.GetInvalidFileNameChars()) { if (value.Contains(c)) return; } } _name = value; OnPropertyChanged(new PropertyChangedEventArgs("Name")); } } } protected virtual void OnPropertyChanged(PropertyChangedEventArgs e) { if (PropertyChanged != null) PropertyChanged(this, e); } [Browsable(false)] public event PropertyChangedEventHandler PropertyChanged; } }