<?xml version="1.0" encoding="utf-8" ?>
<Build License="../doc/license.txt"
       Target="../RenderSystems/ANX.Framework.GL3/ShaderByteCode.cs"
       Namespace="ANX.Framework.GL3">
  <Shader Type="SpriteBatch"
          Source="../Shader/GL3/SpriteBatch_GLSL.fx"
          RenderSystem="ANX.RenderSystem.GL3"
          />
  <Shader Type="AlphaTestEffect"
          Source="../Shader/GL3/AlphaTest.fx"
          RenderSystem="ANX.RenderSystem.GL3"
          />
  <Shader Type="BasicEffect"
          Source="../Shader/GL3/BasicEffect.fx"
          RenderSystem="ANX.RenderSystem.GL3"
          />
  <Shader Type="DualTextureEffect"
          Source="../Shader/GL3/DualTexture.fx"
          RenderSystem="ANX.RenderSystem.GL3"
          />
  <Shader Type="EnvironmentMapEffect"
          Source="../Shader/GL3/EnvironmentMap.fx"
          RenderSystem="ANX.RenderSystem.GL3"
          />
  <Shader Type="SkinnedEffect"
          Source="../Shader/GL3/Skinned.fx"
          RenderSystem="ANX.RenderSystem.GL3"
          />
</Build>