using System; using System.Windows.Forms; using OpenTK; using OpenTK.Platform.Windows; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Windows.GL3 { internal class WindowsGameWindow : ANX.Framework.GameWindow { #region Public internal static Form Form { get; private set; } public override IntPtr Handle { get { return Form.Handle; } } public override bool IsMinimized { get { return Form.WindowState == FormWindowState.Minimized; } } #region AllowUserResizing public override bool AllowUserResizing { get { return Form.FormBorderStyle == FormBorderStyle.Sizable; } set { Form.FormBorderStyle = value ? FormBorderStyle.Sizable : FormBorderStyle.Fixed3D; } } #endregion #region ClientBounds public override Rectangle ClientBounds { get { System.Drawing.Rectangle rect = Form.ClientRectangle; return new Rectangle(rect.X, rect.Y, rect.Width, rect.Height); } } #endregion #region CurrentOrientation public override DisplayOrientation CurrentOrientation { get { return DisplayOrientation.Default; } } #endregion #endregion #region Constructor internal WindowsGameWindow() { Form = new Form() { Text = "ANX Framework", MaximizeBox = false, FormBorderStyle = FormBorderStyle.Fixed3D, ClientSize = new System.Drawing.Size(800, 480), }; } #endregion #region Close public void Close() { if (Form != null) { Form.Close(); Form.Dispose(); Form = null; } } #endregion #region SetTitle protected override void SetTitle(string title) { Form.Text = title; } #endregion public override void BeginScreenDeviceChange(bool willBeFullScreen) { throw new NotImplementedException(); } public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight) { throw new NotImplementedException(); } public override string ScreenDeviceName { get { throw new NotImplementedException(); } } } }