using System; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { [PercentageComplete(100)] [Developer("AstrorEnales")] [TestState(TestStateAttribute.TestState.Tested)] public struct GamePadThumbSticks { private readonly Vector2 left; private readonly Vector2 right; public Vector2 Left { get { return this.left; } } public Vector2 Right { get { return this.right; } } public GamePadThumbSticks (Vector2 leftThumbstick, Vector2 rightThumbstick) { left = Vector2.Clamp(leftThumbstick, -Vector2.One, Vector2.One); right = Vector2.Clamp(rightThumbstick, -Vector2.One, Vector2.One); } public override bool Equals(object obj) { return obj is GamePadThumbSticks && this == (GamePadThumbSticks)obj; } public static bool operator ==(GamePadThumbSticks lhs, GamePadThumbSticks rhs) { return lhs.left == rhs.left && lhs.right == rhs.right; } public static bool operator !=(GamePadThumbSticks lhs, GamePadThumbSticks rhs) { return lhs.left != rhs.left || lhs.right != rhs.right; } public override int GetHashCode() { return HashHelper.GetGCHandleHashCode(this); } public override string ToString() { return String.Format("{{Left:{0} Right:{1}}}", left, right); } } }