using System; using ANX.Framework.Graphics; using ANX.Framework.NonXNA.RenderSystem; using Dx11 = SharpDX.Direct3D11; using System.IO; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.Metro { public class IndexBuffer_Metro : INativeIndexBuffer, IDisposable { #region Private private int indexSizeInBytes; #endregion #region Public public Dx11.Buffer NativeBuffer { get; private set; } #endregion #region Constructor public IndexBuffer_Metro(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage) { indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4; GraphicsDeviceWindowsMetro gdMetro = graphics.NativeDevice as GraphicsDeviceWindowsMetro; var device = gdMetro.NativeDevice.NativeDevice; InitializeBuffer(device, indexCount, usage); } internal IndexBuffer_Metro(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage) { indexSizeInBytes = size == IndexElementSize.SixteenBits ? 2 : 4; InitializeBuffer(device, indexCount, usage); } #endregion #region InitializeBuffer private void InitializeBuffer(Dx11.Device device, int indexCount, BufferUsage usage) { var description = new Dx11.BufferDescription() { Usage = FormatConverter.Translate(usage), SizeInBytes = indexSizeInBytes * indexCount, BindFlags = Dx11.BindFlags.IndexBuffer, CpuAccessFlags = Dx11.CpuAccessFlags.Write, OptionFlags = Dx11.ResourceOptionFlags.None }; NativeBuffer = new Dx11.Buffer(device, description); } #endregion #region SetData public void SetData(GraphicsDevice graphicsDevice, T[] data) where T : struct { SetData(graphicsDevice, data, 0, data.Length); } public void SetData(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct { SetData(graphicsDevice, 0, data, startIndex, elementCount); } public void SetData(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro; var device = gdMetro.NativeDevice; //TODO: check offsetInBytes parameter for bounds etc. SharpDX.DataStream stream = device.MapSubresource(NativeBuffer); if (offsetInBytes > 0) stream.Seek(offsetInBytes, SeekOrigin.Current); if (startIndex > 0 || elementCount < data.Length) for (int i = startIndex; i < startIndex + elementCount; i++) stream.Write(data[i]); else for (int i = 0; i < data.Length; i++) stream.Write(data[i]); device.UnmapSubresource(NativeBuffer, 0); } #endregion #region GetData (TODO) public void GetData(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } #endregion #region Dispose public void Dispose() { if (NativeBuffer != null) { NativeBuffer.Dispose(); NativeBuffer = null; } } #endregion } }