#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.NonXNA; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public class IndexBuffer : GraphicsResource, IGraphicsResource { private int indexCount; private BufferUsage bufferUsage; private IndexElementSize indexElementSize; private INativeBuffer nativeIndexBuffer; public IndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage) : base(graphicsDevice) { this.indexElementSize = indexElementSize; this.indexCount = indexCount; this.bufferUsage = usage; this.nativeIndexBuffer = AddInSystemFactory.Instance.GetDefaultCreator().CreateIndexBuffer(graphicsDevice, indexElementSize, indexCount, usage); } public IndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage) : base(graphicsDevice) { if (indexType == typeof(int) || indexType == typeof(uint)) { this.indexElementSize = Graphics.IndexElementSize.ThirtyTwoBits; } else if (indexType == typeof(short) || indexType == typeof(ushort)) { this.indexElementSize = Graphics.IndexElementSize.SixteenBits; } else { throw new Exception("can't use IndexType " + indexType.ToString()); } this.indexCount = indexCount; this.bufferUsage = usage; this.nativeIndexBuffer = AddInSystemFactory.Instance.GetDefaultCreator().CreateIndexBuffer(graphicsDevice, indexElementSize, indexCount, usage); } public void GetData(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data) where T : struct { GetData(0, data, 0, data.Length); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { GetData(0, data, startIndex, elementCount); } public void SetData(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { this.nativeIndexBuffer.SetData(GraphicsDevice, offsetInBytes, data, startIndex, elementCount); } public void SetData(T[] data) where T : struct { this.nativeIndexBuffer.SetData(GraphicsDevice, data); } public void SetData(T[] data, int startIndex, int elementCount) where T : struct { SetData(0, data, startIndex, elementCount); } public override void Dispose() { throw new NotImplementedException(); } // This is now internal because via befriending the assemblies // it's usable in the modules but doesn't confuse the enduser. internal INativeBuffer NativeIndexBuffer { get { return this.nativeIndexBuffer; } } public BufferUsage BufferUsage { get { return this.bufferUsage; } } public int IndexCount { get { return this.indexCount; } } public IndexElementSize IndexElementSize { get { return this.indexElementSize; } } protected override void Dispose(Boolean disposeManaged) { throw new NotImplementedException(); } } }