#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.NonXNA; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public class BlendState : GraphicsResource { #region Private Members private INativeBlendState nativeBlendState; private BlendFunction alphaBlendFunction; private Blend alphaDestinationBlend; private Blend alphaSourceBlend; private Color blendFactor; private BlendFunction colorBlendFunction; private Blend colorDestinationBlend; private Blend colorSourceBlend; private ColorWriteChannels colorWriteChannels0; private ColorWriteChannels colorWriteChannels1; private ColorWriteChannels colorWriteChannels2; private ColorWriteChannels colorWriteChannels3; private int multiSampleMask; #endregion // Private Members public BlendState() { this.nativeBlendState = AddInSystemFactory.Instance.GetDefaultCreator().CreateBlendState(); this.AlphaBlendFunction = BlendFunction.Add; this.AlphaDestinationBlend = Blend.One; this.AlphaSourceBlend = Blend.One; this.BlendFactor = Color.White; this.ColorBlendFunction = BlendFunction.Add; this.ColorDestinationBlend = Blend.One; this.ColorSourceBlend = Blend.One; this.ColorWriteChannels = ColorWriteChannels.All; this.ColorWriteChannels1 = ColorWriteChannels.All; this.ColorWriteChannels2 = ColorWriteChannels.All; this.ColorWriteChannels3 = ColorWriteChannels.All; this.MultiSampleMask = -1; } public static readonly BlendState Opaque; public static readonly BlendState AlphaBlend; public static readonly BlendState Additive; public static readonly BlendState NonPremultiplied; private BlendState(Blend sourceBlend, Blend destinationBlend, string name) { this.nativeBlendState = AddInSystemFactory.Instance.GetDefaultCreator().CreateBlendState(); this.AlphaBlendFunction = BlendFunction.Add; this.AlphaDestinationBlend = destinationBlend; this.AlphaSourceBlend = sourceBlend; this.BlendFactor = Color.White; this.ColorBlendFunction = BlendFunction.Add; this.ColorDestinationBlend = destinationBlend; this.ColorSourceBlend = sourceBlend; this.ColorWriteChannels = ColorWriteChannels.All; this.ColorWriteChannels1 = ColorWriteChannels.All; this.ColorWriteChannels2 = ColorWriteChannels.All; this.ColorWriteChannels3 = ColorWriteChannels.All; this.MultiSampleMask = -1; Name = name; } static BlendState() { Opaque = new BlendState(Blend.One, Blend.Zero, "BlendState.Opaque"); AlphaBlend = new BlendState(Blend.One, Blend.InverseSourceAlpha, "BlendState.AlphaBlend"); Additive = new BlendState(Blend.SourceAlpha, Blend.One, "BlendState.Additive"); NonPremultiplied = new BlendState(Blend.SourceAlpha, Blend.InverseSourceAlpha, "BlendState.NonPremultiplied"); } internal INativeBlendState NativeBlendState { get { return this.nativeBlendState; } } public BlendFunction AlphaBlendFunction { get { return this.alphaBlendFunction; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.alphaBlendFunction = value; this.nativeBlendState.AlphaBlendFunction = value; } } public Blend AlphaDestinationBlend { get { return this.alphaDestinationBlend; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.alphaDestinationBlend = value; this.nativeBlendState.AlphaDestinationBlend = value; } } public Blend AlphaSourceBlend { get { return this.alphaSourceBlend; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.alphaSourceBlend = value; this.nativeBlendState.AlphaSourceBlend = value; } } public Color BlendFactor { get { return this.blendFactor; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.blendFactor = value; this.nativeBlendState.BlendFactor = value; } } public BlendFunction ColorBlendFunction { get { return this.colorBlendFunction; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.colorBlendFunction = value; this.nativeBlendState.ColorBlendFunction = value; } } public Blend ColorDestinationBlend { get { return this.colorDestinationBlend; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.colorDestinationBlend = value; this.nativeBlendState.ColorDestinationBlend = value; } } public Blend ColorSourceBlend { get { return this.colorSourceBlend; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.colorSourceBlend = value; this.nativeBlendState.ColorSourceBlend = value; } } public ColorWriteChannels ColorWriteChannels { get { return this.colorWriteChannels0; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.colorWriteChannels0 = value; this.nativeBlendState.ColorWriteChannels = value; } } public ColorWriteChannels ColorWriteChannels1 { get { return this.colorWriteChannels1; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.colorWriteChannels1 = value; this.nativeBlendState.ColorWriteChannels1 = value; } } public ColorWriteChannels ColorWriteChannels2 { get { return this.colorWriteChannels2; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.colorWriteChannels2 = value; this.nativeBlendState.ColorWriteChannels2 = value; } } public ColorWriteChannels ColorWriteChannels3 { get { return this.colorWriteChannels3; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.colorWriteChannels3 = value; this.nativeBlendState.ColorWriteChannels3 = value; } } public int MultiSampleMask { get { return this.multiSampleMask; } set { if (this.nativeBlendState.IsBound) { throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice."); } this.multiSampleMask = value; this.nativeBlendState.MultiSampleMask = value; } } public override void Dispose() { if (this.nativeBlendState != null) { this.nativeBlendState.Dispose(); this.nativeBlendState = null; } } protected override void Dispose(Boolean disposeManaged) { base.Dispose(disposeManaged); } } }