<?xml version="1.0" encoding="utf-8" ?>
<Build License="../../doc/license.txt"
       Target="../../RenderSystems/ANX.Framework.Windows.GL3/ShaderByteCode.cs"
       Namespace="ANX.Framework.Windows.GL3">
  <Shader Type="SpriteBatch"
          Source="../../Shader/GL3/SpriteBatch_GLSL.fx"
          RenderSystem="ANX.Framework.Windows.GL3"
          />
</Build>