#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Windows.GL3 { internal static class ShaderByteCode { #region SpriteBatchShader internal static byte[] SpriteBatchByteCode = new byte[] { 153, 002, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 103, 108, 095, 077, 111, 100, 101, 108, 086, 105, 101, 119, 080, 114, 111, 106, 101, 099, 116, 105, 111, 110, 077, 097, 116, 114, 105, 120, 042, 103, 108, 095, 086, 101, 114, 116, 101, 120, 059, 010, 103, 108, 095, 084, 101, 120, 067, 111, 111, 114, 100, 091, 048, 093, 061, 103, 108, 095, 077, 117, 108, 116, 105, 084, 101, 120, 067, 111, 111, 114, 100, 048, 059, 010, 103, 108, 095, 070, 114, 111, 110, 116, 067, 111, 108, 111, 114, 061, 103, 108, 095, 067, 111, 108, 111, 114, 059, 125, 010, 035, 035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 118, 101, 099, 050, 040, 103, 108, 095, 084, 101, 120, 067, 111, 111, 114, 100, 091, 048, 093, 041, 041, 042, 103, 108, 095, 067, 111, 108, 111, 114, 059, 125, 010, 158, 137, 116, 152, 114, 087, 034, 194, 190, 191, 004, 241, 045, 226, 015, 222, 146, 050, 005, 201, 127, 023, 220, 186, 170, 186, 147, 127, 228, 201, 229, 208, 024, 188, 126, 121, 005, 218, 091, 005, 195, 101, 015, 122, 021, 003, 169, 237, 192, 224, 104, 229, 065, 240, 081, 150, 216, 205, 237, 050, 203, 242, 163, 253 }; #endregion //SpriteBatchShader } }