#region Using Statements using System; using ANX.Framework.NonXNA; using System.Runtime.InteropServices; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public class RasterizerState : GraphicsResource { #region Private Members private INativeRasterizerState nativeRasterizerState; private CullMode cullMode; private float depthBias; private FillMode fillMode; private bool multiSampleAntiAlias; private bool scissorTestEnable; private float slopeScaleDepthBias; #endregion public static readonly RasterizerState CullClockwise; public static readonly RasterizerState CullCounterClockwise; public static readonly RasterizerState CullNone; public RasterizerState() { this.nativeRasterizerState = AddInSystemFactory.Instance.GetDefaultCreator().CreateRasterizerState(); this.CullMode = CullMode.CullCounterClockwiseFace; this.DepthBias = 0f; this.FillMode = FillMode.Solid; this.MultiSampleAntiAlias = true; this.ScissorTestEnable = false; this.SlopeScaleDepthBias = 0f; } private RasterizerState(CullMode cullMode, string name) { this.nativeRasterizerState = AddInSystemFactory.Instance.GetDefaultCreator().CreateRasterizerState(); this.CullMode = cullMode; this.DepthBias = 0f; this.FillMode = FillMode.Solid; this.MultiSampleAntiAlias = true; this.ScissorTestEnable = false; this.SlopeScaleDepthBias = 0f; Name = name; } static RasterizerState() { CullClockwise = new RasterizerState(CullMode.CullClockwiseFace, "RasterizerState.CullClockwise"); CullCounterClockwise = new RasterizerState(CullMode.CullCounterClockwiseFace, "RasterizerState.CullCounterClockwise"); CullNone = new RasterizerState(CullMode.None, "RasterizerState.CullNone"); } internal INativeRasterizerState NativeRasterizerState { get { return this.nativeRasterizerState; } } public CullMode CullMode { get { return this.cullMode; } set { if (this.nativeRasterizerState.IsBound) { throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice."); } this.cullMode = value; this.nativeRasterizerState.CullMode = value; } } public float DepthBias { get { return this.depthBias; } set { if (this.nativeRasterizerState.IsBound) { throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice."); } this.depthBias = value; this.nativeRasterizerState.DepthBias = value; } } public FillMode FillMode { get { return this.fillMode; } set { if (this.nativeRasterizerState.IsBound) { throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice."); } this.fillMode = value; this.nativeRasterizerState.FillMode = value; } } public bool MultiSampleAntiAlias { get { return this.multiSampleAntiAlias; } set { if (this.nativeRasterizerState.IsBound) { throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice."); } this.multiSampleAntiAlias = value; this.nativeRasterizerState.MultiSampleAntiAlias = value; } } public bool ScissorTestEnable { get { return this.scissorTestEnable; } set { if (this.nativeRasterizerState.IsBound) { throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice."); } this.scissorTestEnable = value; this.nativeRasterizerState.ScissorTestEnable = value; } } public float SlopeScaleDepthBias { get { return this.slopeScaleDepthBias; } set { if (this.nativeRasterizerState.IsBound) { throw new InvalidOperationException("You are not allowed to change RasterizerState properties while it is bound to the GraphicsDevice."); } this.slopeScaleDepthBias = value; this.nativeRasterizerState.SlopeScaleDepthBias = value; } } public override void Dispose() { if (this.nativeRasterizerState != null) { this.nativeRasterizerState.Dispose(); this.nativeRasterizerState = null; } } protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged) { base.Dispose(disposeManaged); } } }