using System; using ANX.Framework.NonXNA.Development; using ANX.Framework.NonXNA.RenderSystem; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(100)] [Developer("AstrorEnales")] [TestState(TestStateAttribute.TestState.Untested)] public sealed class EffectAnnotation { private readonly INativeEffectAnnotation nativeAnnotation; public int ColumnCount { get { return nativeAnnotation.ColumnCount; } } public string Name { get { return nativeAnnotation.Name; } } public EffectParameterClass ParameterClass { get { return nativeAnnotation.ParameterClass; } } public EffectParameterType ParameterType { get { return nativeAnnotation.ParameterType; } } public int RowCount { get { return nativeAnnotation.RowCount; } } public string Semantic { get { return nativeAnnotation.Semantic; } } internal EffectAnnotation(INativeEffectAnnotation setNativeAnnotation) { nativeAnnotation = setNativeAnnotation; } public bool GetValueBoolean() { return nativeAnnotation.GetValueBoolean(); } public int GetValueInt32() { return nativeAnnotation.GetValueInt32(); } public Matrix GetValueMatrix() { return nativeAnnotation.GetValueMatrix(); } public float GetValueSingle() { return nativeAnnotation.GetValueSingle(); } public string GetValueString() { return nativeAnnotation.GetValueString(); } public Vector2 GetValueVector2() { return nativeAnnotation.GetValueVector2(); } public Vector3 GetValueVector3() { return nativeAnnotation.GetValueVector3(); } public Vector4 GetValueVector4() { return nativeAnnotation.GetValueVector4(); } } }