#region Using Statements using System; using System.IO; using System.Reflection; using System.Collections.Generic; using System.Linq; using ANX.Framework.Input; using NLog; using System.Collections; using System.Resources; using System.Xml.Linq; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.NonXNA { public class AddInSystemFactory { #region Private Members private Dictionary creators; private static AddInSystemFactory instance; private bool initialized; private Dictionary defaultCreators = new Dictionary(); private OperatingSystem operatingSystem; private Version operatingSystemVersion; private string preferredRenderSystem; private bool preferredRenderSystemLocked; private string preferredInputSystem; private bool preferredInputSystemLocked; private string preferredSoundSystem; private bool preferredSoundSystemLocked; private List renderSystems; private List inputSystems; private List soundSystems; private static Logger logger = LogManager.GetCurrentClassLogger(); #endregion // Private Members public static AddInSystemFactory Instance { get { if (instance == null) { instance = new AddInSystemFactory(); logger.Debug("Created AddInSystemFactory instance"); } return instance; } } private AddInSystemFactory() { this.renderSystems = new List(); this.inputSystems = new List(); this.soundSystems = new List(); this.creators = new Dictionary(); this.operatingSystem = Environment.OSVersion; this.operatingSystemVersion = this.operatingSystem.Version; logger.Info("Operating System: {0} ({1})", operatingSystem.VersionString, operatingSystemVersion.ToString()); } public void Initialize() { if (!initialized) { initialized = true; logger.Info("[ANX] Initializing ANX.Framework AddInSystemFactory..."); String executingAssembly = Assembly.GetExecutingAssembly().Location; foreach (String file in Directory.EnumerateFiles(Path.GetDirectoryName(executingAssembly), "*.dll", SearchOption.TopDirectoryOnly)) { if (!file.Equals(executingAssembly)) { logger.Info("[ANX] trying to load '{0}'...", file); AddIn addin = new AddIn(file); if (addin.IsValid && addin.IsSupported) { switch (addin.Type) { case AddInType.InputSystem: this.inputSystems.Add(addin); break; case AddInType.RenderSystem: this.renderSystems.Add(addin); break; case AddInType.SoundSystem: this.soundSystems.Add(addin); break; } logger.Info("[ANX] successfully loaded addin..."); } else { logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn"); } } } SortAddIns(); } } public void AddCreator(ICreator creator) { string creatorName = creator.Name.ToLowerInvariant(); if (creators.ContainsKey(creatorName)) { throw new Exception("Duplicate creator found. A creator with the name '" + creator.Name + "' was already registered."); } creators.Add(creatorName, creator); logger.Debug("added creator '{0}'. Total count of registered creators is now {1}.", creatorName, creators.Count); } public bool HasFramework(String name) { return creators.ContainsKey(name.ToLowerInvariant()); } public T GetCreator(String name) where T : class, ICreator { if (!initialized) { Initialize(); } ICreator creator = null; creators.TryGetValue(name.ToLowerInvariant(), out creator); return creator as T; } public IEnumerable GetCreators() where T : class, ICreator { if (!initialized) { Initialize(); } Type t = typeof(T); foreach (ICreator creator in this.creators.Values) { if (creator.GetType().GetInterfaces()[0].Equals(t)) { yield return creator as T; } } } public T GetDefaultCreator() where T : class, ICreator { if (!initialized) { Initialize(); } Type type = typeof(T); AddInType addInType = GetAddInType(type); switch (addInType) { case AddInType.InputSystem: if (string.IsNullOrEmpty(preferredInputSystem)) { if (inputSystems.Count > 0) { return inputSystems[0].Instance as T; } throw new AddInLoadingException("couldn't get default input system because there are no registered input systems available"); } else { foreach (AddIn addin in this.inputSystems) { if (addin.Name.Equals(preferredInputSystem, StringComparison.InvariantCultureIgnoreCase)) { return addin.Instance as T; } } throw new AddInLoadingException(String.Format("couldn't get default input system '{0}' because it was not found in the list of registered creators", preferredInputSystem)); } case AddInType.RenderSystem: if (string.IsNullOrEmpty(preferredRenderSystem)) { if (renderSystems.Count > 0) { return renderSystems[0].Instance as T; } throw new AddInLoadingException("couldn't get default render system because there are no registered render systems available"); } else { foreach (AddIn addin in this.renderSystems) { if (addin.Name.Equals(preferredRenderSystem, StringComparison.InvariantCultureIgnoreCase)) { return addin.Instance as T; } } throw new AddInLoadingException(String.Format("couldn't get default render system '{0}' because it was not found in the list of registered creators", preferredRenderSystem)); } case AddInType.SoundSystem: if (string.IsNullOrEmpty(preferredSoundSystem)) { if (soundSystems.Count > 0) { return soundSystems[0].Instance as T; } throw new AddInLoadingException("couldn't get default sound system because there are no registered sound systems available"); } else { foreach (AddIn addin in this.soundSystems) { if (addin.Name.Equals(preferredSoundSystem, StringComparison.InvariantCultureIgnoreCase)) { return addin.Instance as T; } } throw new AddInLoadingException(String.Format("couldn't get default sound system '{0}' because it was not found in the list of registered creators", preferredSoundSystem)); } } throw new AddInLoadingException(String.Format("couldn't find a DefaultCreator of type '{0}'", type.FullName)); } public void SortAddIns() { this.inputSystems.Sort(); this.renderSystems.Sort(); this.soundSystems.Sort(); this.creators = this.creators.OrderBy(x => x.Value.Priority).ToDictionary(x => x.Key, x => x.Value); } public OperatingSystem OperatingSystem { get { return this.operatingSystem; } } public Version OperatingSystemVersion { get { return this.operatingSystemVersion; } } public string PreferredRenderSystem { get { return this.preferredRenderSystem; } set { if (this.preferredRenderSystemLocked) { throw new AddInLoadingException("can't set preferred RenderSystem because a RenderSystem is alread in use."); } this.preferredRenderSystem = value; } } public string PreferredInputSystem { get { return this.preferredInputSystem; } set { if (this.preferredInputSystemLocked) { throw new AddInLoadingException("can't set preferred InputSystem because a InputSystem is alread in use."); } this.preferredInputSystem = value; } } public string PreferredSoundSystem { get { return this.preferredSoundSystem; } set { if (this.preferredSoundSystemLocked) { throw new AddInLoadingException("can't set preferred SoundSystem because a SoundSystem is alread in use."); } this.preferredSoundSystem = value; } } public void PreventRenderSystemChange() { this.preferredRenderSystemLocked = true; } public void PreventInputSystemChange() { this.preferredInputSystemLocked = true; } public void PreventSoundSystemChange() { this.preferredSoundSystemLocked = true; } private AddInType GetAddInType(Type t) { if (typeof(IRenderSystemCreator).IsAssignableFrom(t)) { return AddInType.RenderSystem; } else if (typeof(IInputSystemCreator).IsAssignableFrom(t)) { return AddInType.InputSystem; } else if (typeof(ISoundSystemCreator).IsAssignableFrom(t)) { return AddInType.SoundSystem; } else { return AddInType.Unknown; } } } }