using System; using ANX.Framework.NonXNA.RenderSystem; using ANX.Framework.Graphics; namespace ANX.Framework.Windows.GL3 { public class RenderTarget2DGL3 : INativeRenderTarget2D { public RenderTarget2DGL3(int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage) { } } }