#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.Content.Pipeline.Graphics; using System.ComponentModel; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Content.Pipeline.Processors { public class ModelProcessor : ContentProcessor { public virtual Color ColorKeyColor { get; set; } public virtual bool ColorKeyEnabled { get; set; } public virtual MaterialProcessorDefaultEffect DefaultEffect { get; set; } public virtual bool GenerateMipmaps { get; set; } public virtual bool GenerateTangentFrames { get; set; } [DefaultValue(true)] public virtual bool PremultiplyTextureAlpha { get; set; } [DefaultValue(true)] public virtual bool PremultiplyVertexColors { get; set; } public virtual bool ResizeTexturesToPowerOfTwo { get; set; } public virtual float RotationX { get; set; } public virtual float RotationY { get; set; } public virtual float RotationZ { get; set; } public virtual float Scale { get; set; } public virtual bool SwapWindingOrder { get; set; } public virtual TextureProcessorOutputFormat TextureFormat { get; set; } public override ModelContent Process(NodeContent input, ContentProcessorContext context) { throw new NotImplementedException(); } protected virtual MaterialContent ConvertMaterial(MaterialContent material, ContentProcessorContext context) { throw new NotImplementedException(); } protected virtual void ProcessGeometryUsingMaterial(MaterialContent material, IEnumerable geometryContent, ContentProcessorContext context) { throw new NotImplementedException(); } protected virtual void ProcessVertexChannel(GeometryContent geometry, int vertexChannelIndex, ContentProcessorContext context) { throw new NotImplementedException(); } } }