#region Using Statements
using System;

#endregion // Using Statements

// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license

namespace ANX.Framework.Graphics
{
    public struct VertexPositionTexture : IVertexType
    {
        public Vector3 Position;
        public Vector2 TextureCoordinate;

        public static readonly VertexDeclaration VertexDeclaration;

        VertexDeclaration IVertexType.VertexDeclaration
        {
            get { return VertexDeclaration; }
        }

        public VertexPositionTexture(Vector3 position, Vector2 textureCoordinate)
        {
            this.Position = position;
            this.TextureCoordinate = textureCoordinate;
        }

        static VertexPositionTexture()
        {
            VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
                                                             new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
                                                           };
            VertexDeclaration d = new VertexDeclaration(20, elements);
            d.Name = "VertexPositionTexture.VertexDeclaration";
            VertexDeclaration = d;
        }

        public override int GetHashCode()
        {
            throw new NotImplementedException();
        }

        public override string ToString()
        {
            return string.Format("{{Position:{0} TextureCoordinate:{1}}}", this.Position, this.TextureCoordinate);
        }

        public override bool Equals(object obj)
        {
            if (obj != null && obj.GetType() == this.GetType())
            {
                return this == (VertexPositionTexture)obj;
            }

            return false;
        }

        public static bool operator ==(VertexPositionTexture lhs, VertexPositionTexture rhs)
        {
            return lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) && lhs.Position.Equals(rhs.Position);
        }

        public static bool operator !=(VertexPositionTexture lhs, VertexPositionTexture rhs)
        {
            return !lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) || !lhs.Position.Equals(rhs.Position);
        }
    }
}