<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  <PropertyGroup>
    <ProjectGuid>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</ProjectGuid>
    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  </PropertyGroup>
  <PropertyGroup>
    <RootNamespace>SampleContent</RootNamespace>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Textures\ANX.logo.png">
      <Name>ANX.logo</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <ProcessorParameters_TextureFormat>DxtCompressed</ProcessorParameters_TextureFormat>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.csproj">
      <Project>{ECBF60CB-1CF0-4F92-8963-E73115B04B43}</Project>
      <Name>ANX.Framework.ContentPipeline</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Effects\MiniTri.fx">
      <Name>MiniTri</Name>
      <Importer>EffectImporter</Importer>
      <Processor>AnxEffectProcessor</Processor>
      <ProcessorParameters_OutputFormat>DX10_HLSL</ProcessorParameters_OutputFormat>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Effects\SpriteEffect.fx">
      <Name>SpriteEffect</Name>
      <Importer>EffectImporter</Importer>
      <Processor>AnxEffectProcessor</Processor>
      <ProcessorParameters_OutputFormat>DX10_HLSL</ProcessorParameters_OutputFormat>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Textures\DotWhiteTopLeft5x5.png">
      <Name>DotWhiteTopLeft5x5</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Textures\DotColor4x4.png">
      <Name>DotColor4x4</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Fonts\Debug.spritefont">
      <Name>Debug</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Textures\Test_100x100.png">
      <Name>Test_100x100</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>