<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ANX.RenderSystem.GL3</RootNamespace>
    <AssemblyName>ANX.RenderSystem.GL3</AssemblyName>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\..\bin\Debug\</OutputPath>
    <DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>..\bin\Release\</OutputPath>
    <DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="OpenTK">
      <HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath>
    </Reference>
    <Reference Include="System" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="BlendStateGL3.cs" />
    <Compile Include="Creator.cs" />
    <Compile Include="Helpers\DatatypesMapping.cs" />
    <Compile Include="DepthStencilStateGL3.cs" />
    <Compile Include="EffectGL3.cs" />
    <Compile Include="EffectParameterGL3.cs" />
    <Compile Include="EffectPassGL3.cs" />
    <Compile Include="EffectTechniqueGL3.cs" />
    <Compile Include="ErrorHelper.cs" />
    <Compile Include="GraphicsDeviceWindowsGL3.cs" />
    <Compile Include="Helpers\GraphicsResourceManager.cs" />
    <Compile Include="Helpers\LinuxInterop.cs" />
    <Compile Include="Helpers\WindowsInterop.cs" />
    <Compile Include="IndexBufferGL3.cs" />
    <Compile Include="OcclusionQueryGL3.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="RasterizerStateGL3.cs" />
    <Compile Include="RenderTarget2DGL3.cs" />
    <Compile Include="SamplerStateGL3.cs" />
    <Compile Include="ShaderAttributeGL3.cs" />
    <Compile Include="ShaderByteCode.cs" />
    <Compile Include="ShaderData.cs" />
    <Compile Include="ShaderHelper.cs" />
    <Compile Include="SupportedPlatformsImpl.cs" />
    <Compile Include="Texture2DGL3.cs" />
    <Compile Include="VertexBufferGL3.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent></PreBuildEvent>
  </PropertyGroup>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>