using System; using ANX.Framework.Graphics; using ANX.Framework.NonXNA; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Platform; using System.Runtime.InteropServices; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Windows.GL3 { /// /// Native OpenGL implementation for a graphics device. /// public class GraphicsDeviceWindowsGL3 : INativeGraphicsDevice { #region Constants private const float ColorMultiplier = 1f / 255f; #endregion #region Interop [DllImport("user32.dll")] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint uFlags); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect); [StructLayout(LayoutKind.Sequential)] public struct RECT { public int Left; // x position of upper-left corner public int Top; // y position of upper-left corner public int Right; // x position of lower-right corner public int Bottom; // y position of lower-right corner } [DllImport("libX11")] static extern IntPtr XCreateColormap(IntPtr display, IntPtr window, IntPtr visual, int alloc); [DllImport("libX11", EntryPoint = "XGetVisualInfo")] static extern IntPtr XGetVisualInfoInternal(IntPtr display, IntPtr vinfo_mask, ref XVisualInfo template, out int nitems); static IntPtr XGetVisualInfo(IntPtr display, int vinfo_mask, ref XVisualInfo template, out int nitems) { return XGetVisualInfoInternal(display, (IntPtr)vinfo_mask, ref template, out nitems); } [DllImport("libX11")] extern static int XPending(IntPtr diplay); [StructLayout(LayoutKind.Sequential)] struct XVisualInfo { public IntPtr Visual; public IntPtr VisualID; public int Screen; public int Depth; public int Class; public long RedMask; public long GreenMask; public long blueMask; public int ColormapSize; public int BitsPerRgb; public override string ToString() { return String.Format("id ({0}), screen ({1}), depth ({2}), class ({3})", VisualID, Screen, Depth, Class); } } #endregion #region Private /// /// Native graphics context. /// private GraphicsContext nativeContext; /// /// The OpenTK window info helper class to provide window informations /// to the graphics device. /// private IWindowInfo nativeWindowInfo; internal static VertexBufferGL3[] boundVertexBuffers = new VertexBufferGL3[0]; internal static IndexBufferGL3 boundIndexBuffer; internal static EffectGL3 activeEffect; #endregion #region Public #region VSync public bool VSync { get { return nativeContext.VSync; } set { nativeContext.VSync = value; } } #endregion #endregion #region Constructor /// /// Create a new OpenGL graphics context. /// /// Parameters for the window /// and graphics context. internal GraphicsDeviceWindowsGL3( PresentationParameters presentationParameters) { ResetDevice(presentationParameters); } #endregion #region ResetDevice /// /// Reset the graphics device with the given presentation paramters. /// If a device is currently set, then we dispose the old one. /// /// Parameters for the /// graphics device. private void ResetDevice(PresentationParameters presentationParameters) { #region Validation if (nativeContext != null) { nativeContext.Dispose(); nativeContext = null; } if (nativeWindowInfo != null) { nativeWindowInfo.Dispose(); nativeWindowInfo = null; } #endregion // OpenGL Depth Buffer Size: 0/16/24/32 int depth = 0; int stencil = 0; switch (presentationParameters.DepthStencilFormat) { case DepthFormat.None: break; case DepthFormat.Depth16: depth = 16; break; case DepthFormat.Depth24: depth = 24; break; case DepthFormat.Depth24Stencil8: depth = 24; stencil = 8; break; } GraphicsMode graphicsMode = new GraphicsMode(DatatypesMapping.SurfaceToColorFormat(presentationParameters.BackBufferFormat), depth, stencil, presentationParameters.MultiSampleCount // AntiAlias Samples: 2/4/8/16/32 ); if (OpenTK.Configuration.RunningOnWindows) { nativeWindowInfo = Utilities.CreateWindowsWindowInfo(presentationParameters.DeviceWindowHandle); } else if (OpenTK.Configuration.RunningOnX11) { // Use reflection to retrieve the necessary values from Mono's Windows.Forms implementation. Type xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms"); if (xplatui == null) throw new PlatformNotSupportedException( "System.Windows.Forms.XplatUIX11 missing. Unsupported platform or Mono runtime version, aborting."); // get the required handles from the X11 API. IntPtr display = (IntPtr)GetStaticFieldValue(xplatui, "DisplayHandle"); IntPtr rootWindow = (IntPtr)GetStaticFieldValue(xplatui, "RootWindow"); int screen = (int)GetStaticFieldValue(xplatui, "ScreenNo"); // get the XVisualInfo for this GraphicsMode XVisualInfo info = new XVisualInfo(); info.VisualID = graphicsMode.Index.Value; int dummy; IntPtr infoPtr = XGetVisualInfo(display, 1 /* VisualInfoMask.ID */, ref info, out dummy); info = (XVisualInfo)Marshal.PtrToStructure(infoPtr, typeof(XVisualInfo)); // set the X11 colormap. SetStaticFieldValue(xplatui, "CustomVisual", info.Visual); SetStaticFieldValue(xplatui, "CustomColormap", XCreateColormap(display, rootWindow, info.Visual, 0)); nativeWindowInfo = Utilities.CreateX11WindowInfo(display, screen, presentationParameters.DeviceWindowHandle, rootWindow, infoPtr); } else if (OpenTK.Configuration.RunningOnMacOS) { nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(presentationParameters.DeviceWindowHandle, false, true); } else { throw new NotImplementedException(); } ResizeRenderWindow(presentationParameters); nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo); nativeContext.MakeCurrent(nativeWindowInfo); nativeContext.LoadAll(); //string version = GL.GetString(StringName.Version); //nativeContext.Dispose(); //nativeContext = null; //string[] parts = version.Split('.'); //nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo, // int.Parse(parts[0]), int.Parse(parts[1]), GraphicsContextFlags.Default); //nativeContext.MakeCurrent(nativeWindowInfo); //nativeContext.LoadAll(); } #endregion #region SetViewport /// /// Set the OpenGL viewport. /// /// Viewport data to set natively. public void SetViewport(Viewport viewport) { GL.Viewport(viewport.X, viewport.Y, viewport.Width, viewport.Height); ErrorHelper.Check("SetViewport"); } #endregion #region Clear private uint lastClearColor; /// /// Clear the current screen by the specified clear color. /// /// Clear color. public void Clear(ref Color color) { uint newClearColor = color.PackedValue; if (lastClearColor != newClearColor) { lastClearColor = newClearColor; GL.ClearColor(color.R * ColorMultiplier, color.G * ColorMultiplier, color.B * ColorMultiplier, color.A * ColorMultiplier); ErrorHelper.Check("ClearColor"); } GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); ErrorHelper.Check("Clear"); } /// /// Clear the current screen by the specified clear color and options. /// /// Clear options defining which components /// should be cleared. /// Clear color. /// Depth value. /// Stencil value. public void Clear(ClearOptions options, Vector4 color, float depth, int stencil) { Color anxColor; DatatypesMapping.Convert(ref color, out anxColor); uint newClearColor = anxColor.PackedValue; if (lastClearColor != newClearColor) { lastClearColor = newClearColor; GL.ClearColor(anxColor.R * ColorMultiplier, anxColor.G * ColorMultiplier, anxColor.B * ColorMultiplier, anxColor.A * ColorMultiplier); ErrorHelper.Check("ClearColor"); } ClearBufferMask mask = (ClearBufferMask)0; if ((options | ClearOptions.Target) == options) { mask |= ClearBufferMask.ColorBufferBit; } if ((options | ClearOptions.Stencil) == options) { mask |= ClearBufferMask.StencilBufferBit; } if ((options | ClearOptions.DepthBuffer) == options) { mask |= ClearBufferMask.DepthBufferBit; } GL.ClearDepth(depth); ErrorHelper.Check("ClearDepth"); GL.ClearStencil(stencil); ErrorHelper.Check("ClearStencil"); GL.Clear(mask); ErrorHelper.Check("Clear"); } #endregion #region Present /// /// Swap the graphics buffers. /// public void Present() { if (WindowsGameWindow.Form != null && WindowsGameWindow.Form.IsDisposed == false) { nativeContext.SwapBuffers(); } } #endregion #region DrawIndexedPrimitives public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount) { // TODO: baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ? DrawElementsType.UnsignedShort : DrawElementsType.UnsignedInt; int count; BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType, primitiveCount, out count); GL.DrawElements(mode, count, elementsType, 0); ErrorHelper.Check("DrawElements"); } #endregion #region DrawInstancedPrimitives (TODO) public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount) { //GL.DrawArraysInstanced( // DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType), // baseVertex, numVertices, instanceCount); throw new NotImplementedException(); } #endregion #region DrawUserIndexedPrimitives (TODO) public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, Array indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration, IndexElementSize indexFormat) where T : struct, IVertexType { //BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType); //if (indexFormat == IndexElementSize.SixteenBits) //{ // ushort[] indices = new ushort[indexData.Length]; // indexData.CopyTo(indices, 0); // GL.DrawElements(mode, numVertices, DrawElementsType.UnsignedShort, // indices); //} //else //{ // uint[] indices = new uint[indexData.Length]; // indexData.CopyTo(indices, 0); // GL.DrawElements(mode, numVertices, DrawElementsType.UnsignedInt, // indices); //} throw new NotImplementedException(); } #endregion #region DrawUserPrimitives (TODO) public void DrawUserPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { throw new NotImplementedException(); } #endregion #region DrawPrimitives (TODO: check) public void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset, int primitiveCount) { int count; BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType, primitiveCount, out count); GL.DrawArrays(mode, vertexOffset, count); ErrorHelper.Check("DrawArrays"); } #endregion #region SetVertexBuffers public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers) { boundVertexBuffers = new VertexBufferGL3[vertexBuffers.Length]; for (int index = 0; index < vertexBuffers.Length; index++) { boundVertexBuffers[index] = (VertexBufferGL3)vertexBuffers[index].VertexBuffer.NativeVertexBuffer; GL.BindBuffer(BufferTarget.ArrayBuffer, boundVertexBuffers[index].BufferHandle); ErrorHelper.Check("BindBuffer"); boundVertexBuffers[index].MapVertexDeclaration( activeEffect.programHandle); } } #endregion #region SetIndexBuffer public void SetIndexBuffer(IndexBuffer indexBuffer) { IndexBufferGL3 nativeBuffer = (IndexBufferGL3)indexBuffer.NativeIndexBuffer; boundIndexBuffer = nativeBuffer; GL.BindBuffer(BufferTarget.ElementArrayBuffer, nativeBuffer.BufferHandle); ErrorHelper.Check("BindBuffer"); } #endregion private void ResizeRenderWindow(PresentationParameters presentationParameters) { if (OpenTK.Configuration.RunningOnWindows) { RECT windowRect; RECT clientRect; if (GetWindowRect(presentationParameters.DeviceWindowHandle, out windowRect) && GetClientRect(presentationParameters.DeviceWindowHandle, out clientRect)) { int width = presentationParameters.BackBufferWidth + ((windowRect.Right - windowRect.Left) - clientRect.Right); int height = presentationParameters.BackBufferHeight + ((windowRect.Bottom - windowRect.Top) - clientRect.Bottom); SetWindowPos(presentationParameters.DeviceWindowHandle, IntPtr.Zero, windowRect.Left, windowRect.Top, width, height, 0); } } } static object GetStaticFieldValue(Type type, string fieldName) { return type.GetField(fieldName, System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null); } static void SetStaticFieldValue(Type type, string fieldName, object value) { type.GetField(fieldName, System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).SetValue(null, value); } public void SetRenderTargets(params RenderTargetBinding[] renderTargets) { throw new NotImplementedException(); } public void GetBackBufferData(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void GetBackBufferData(T[] data) where T : struct { throw new NotImplementedException(); } public void GetBackBufferData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void ResizeBuffers(PresentationParameters presentationParameters) { ResizeRenderWindow(presentationParameters); throw new NotImplementedException(); } public void Dispose() { //TODO: implement } } }