#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; #endregion #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.InputSystem.Recording { /// /// Abstract Class. Classes derived from this class allow recording and Playback of Inputs. /// public abstract class RecordableDevice { protected Stream recordStream; //The stream where the input is written to protected int nullStateCounter; //Used to sum up frames with no input. public RecordingState RecordingState { get; protected set; } public event EventHandler EndOfPlaybackReached; /// /// How many bytes this Instance requires per Frame. Must never change! /// public int FramePacketLenght { get; protected set; } public RecordableDevice() { RecordingState = RecordingState.None; } /// /// Initializes the Device using a new /// MemoryStream for input-buffering. /// public virtual void Initialize() { Initialize(new MemoryStream()); } /// /// Initializes the Device using the specified stream /// for input-buffering. /// public virtual void Initialize(Stream bufferStream) { recordStream = bufferStream; } public virtual void StartRecording() { if (RecordingState == RecordingState.Recording) return; RecordingState = RecordingState.Recording; } public virtual void StopRecording() { if (RecordingState != RecordingState.Recording) throw new InvalidOperationException("Recording wasn't started for this device!"); RecordingState = RecordingState.None; } public virtual void StartPlayback() { if (RecordingState == RecordingState.Recording) throw new InvalidOperationException("Recording is currently running for this device."); RecordingState = RecordingState.Playback; } public virtual void StopPlayback() { RecordingState = RecordingState.None; } /// /// Writes the current input state to the buffering stream. Pass null /// for state, if no input is done (no keys down etc.). /// Must be called once per Frame! /// protected virtual void WriteState(byte[] state) { if (state == null) { nullStateCounter++; return; } if (state.Length != FramePacketLenght) throw new InvalidOperationException("The passed state's lenght does not match the speficed FramePaketLenght."); if (nullStateCounter > 0) //Note how many packets we had nothing { recordStream.WriteByte((byte)PacketType.NullFrameCounter); recordStream.Write(BitConverter.GetBytes(nullStateCounter), 0, 4); } recordStream.WriteByte((byte)PacketType.InputData); recordStream.Write(state, 0, state.Length); } /// /// Reads the next input-state from the buffering stream. Might /// return null, if no input was made in this frame. /// Must be called once per Frame! /// protected virtual byte[] ReadState() { if (nullStateCounter > 0) //we have null-states pending { nullStateCounter--; return null; } if (recordStream.Position == recordStream.Length) { OnEndOfPlaybackReached(); return null; //TODO: Better switch to RecordingState.None here? } PacketType type = (PacketType)recordStream.ReadByte(); switch (type) { case PacketType.NullFrameCounter: byte[] buffer = new byte[4]; recordStream.Read(buffer, 0, 4); nullStateCounter = BitConverter.ToInt32(buffer, 0) - 1; return null; case PacketType.InputData: byte[] buffer2 = new byte[FramePacketLenght]; recordStream.Read(buffer2, 0, FramePacketLenght); return buffer2; default: throw new NotImplementedException("The PaketType " + Enum.GetName(typeof(PacketType), type) + "is not supported."); } } protected virtual void OnEndOfPlaybackReached() { if (EndOfPlaybackReached != null) EndOfPlaybackReached(this, EventArgs.Empty); } } }