<?xml version="1.0" encoding="utf-8" ?>
<Build License="../doc/license.txt"
       Target="../RenderSystems/ANX.RenderSystem.Windows.DX11/ShaderByteCode.cs" 
       Namespace="ANX.RenderSystem.Windows.DX11">
  <Shader Type="SpriteBatch"
          Source="../Shader/DX11/SpriteBatch.fx"
          RenderSystem="ANX.RenderSystem.Windows.DX11"
          />
  <Shader Type="AlphaTestEffect"
          Source="../Shader/DX11/AlphaTest.fx"
          RenderSystem="ANX.RenderSystem.Windows.DX11"
          />
  <Shader Type="BasicEffect"
          Source="../Shader/DX11/BasicEffect.fx"
          RenderSystem="ANX.RenderSystem.Windows.DX11"
          />
  <Shader Type="DualTextureEffect"
          Source="../Shader/DX11/DualTexture.fx"
          RenderSystem="ANX.RenderSystem.Windows.DX11"
          />
  <Shader Type="EnvironmentMapEffect"
          Source="../Shader/DX11/EnvironmentMap.fx"
          RenderSystem="ANX.RenderSystem.Windows.DX11"
          />
  <Shader Type="SkinnedEffect"
          Source="../Shader/DX11/Skinned.fx"
          RenderSystem="ANX.RenderSystem.Windows.DX11"
          />
</Build>