using System; using System.Runtime.InteropServices; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(100)] public class RasterizerState : GraphicsResource { #region Constants public static readonly RasterizerState CullClockwise; public static readonly RasterizerState CullCounterClockwise; public static readonly RasterizerState CullNone; #endregion #region Private private INativeRasterizerState nativeRasterizerState; private CullMode cullMode; private float depthBias; private FillMode fillMode; private bool multiSampleAntiAlias; private bool scissorTestEnable; private float slopeScaleDepthBias; #endregion #region Public internal INativeRasterizerState NativeRasterizerState { get { return this.nativeRasterizerState; } } public CullMode CullMode { get { return this.cullMode; } set { ThrowIfBound(); this.cullMode = value; this.nativeRasterizerState.CullMode = value; } } public float DepthBias { get { return this.depthBias; } set { ThrowIfBound(); this.depthBias = value; this.nativeRasterizerState.DepthBias = value; } } public FillMode FillMode { get { return this.fillMode; } set { ThrowIfBound(); this.fillMode = value; this.nativeRasterizerState.FillMode = value; } } public bool MultiSampleAntiAlias { get { return this.multiSampleAntiAlias; } set { ThrowIfBound(); this.multiSampleAntiAlias = value; this.nativeRasterizerState.MultiSampleAntiAlias = value; } } public bool ScissorTestEnable { get { return this.scissorTestEnable; } set { ThrowIfBound(); this.scissorTestEnable = value; this.nativeRasterizerState.ScissorTestEnable = value; } } public float SlopeScaleDepthBias { get { return this.slopeScaleDepthBias; } set { ThrowIfBound(); this.slopeScaleDepthBias = value; this.nativeRasterizerState.SlopeScaleDepthBias = value; } } #endregion #region Constructor public RasterizerState() { var creator = AddInSystemFactory.Instance.GetDefaultCreator(); this.nativeRasterizerState = creator.CreateRasterizerState(); this.CullMode = CullMode.CullCounterClockwiseFace; this.DepthBias = 0f; this.FillMode = FillMode.Solid; this.MultiSampleAntiAlias = true; this.ScissorTestEnable = false; this.SlopeScaleDepthBias = 0f; } private RasterizerState(CullMode cullMode, string name) { var creator = AddInSystemFactory.Instance.GetDefaultCreator(); this.nativeRasterizerState = creator.CreateRasterizerState(); this.CullMode = cullMode; this.DepthBias = 0f; this.FillMode = FillMode.Solid; this.MultiSampleAntiAlias = true; this.ScissorTestEnable = false; this.SlopeScaleDepthBias = 0f; Name = name; } static RasterizerState() { CullClockwise = new RasterizerState(CullMode.CullClockwiseFace, "RasterizerState.CullClockwise"); CullCounterClockwise = new RasterizerState(CullMode.CullCounterClockwiseFace, "RasterizerState.CullCounterClockwise"); CullNone = new RasterizerState(CullMode.None, "RasterizerState.CullNone"); } #endregion #region ThrowIfBound private void ThrowIfBound() { if (this.nativeRasterizerState.IsBound) throw new InvalidOperationException("You are not allowed to change RasterizerState properties " + "while it is bound to the GraphicsDevice."); } #endregion #region Dispose public override void Dispose() { if (this.nativeRasterizerState != null) { this.nativeRasterizerState.Dispose(); this.nativeRasterizerState = null; } } protected override void Dispose( [MarshalAs(UnmanagedType.U1)] bool disposeManaged) { base.Dispose(disposeManaged); } #endregion } }