#region Using Statements using System; using ANX.Framework.NonXNA; using System.Runtime.InteropServices; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { public class DepthStencilState : GraphicsResource { #region Private Members private INativeDepthStencilState nativeDepthStencilState; private StencilOperation counterClockwiseStencilDepthBufferFail; private StencilOperation counterClockwiseStencilFail; private CompareFunction counterClockwiseStencilFunction; private StencilOperation counterClockwiseStencilPass; private bool depthBufferEnable; private CompareFunction depthBufferFunction; private bool depthBufferWriteEnable; private int referenceStencil; private StencilOperation stencilDepthBufferFail; private bool stencilEnable; private StencilOperation stencilFail; private CompareFunction stencilFunction; private int stencilMask; private StencilOperation stencilPass; private int stencilWriteMask; private bool twoSidedStencilMode; #endregion public static readonly DepthStencilState Default; public static readonly DepthStencilState DepthRead; public static readonly DepthStencilState None; public DepthStencilState() { nativeDepthStencilState = AddInSystemFactory.Instance.GetDefaultCreator().CreateDepthStencilState(); // BackFace CounterClockwiseStencilDepthBufferFail = StencilOperation.Keep; CounterClockwiseStencilFail = StencilOperation.Keep; CounterClockwiseStencilFunction = CompareFunction.Always; CounterClockwiseStencilPass = StencilOperation.Keep; // FrontFace StencilDepthBufferFail = StencilOperation.Keep; StencilFail = StencilOperation.Keep; StencilFunction = CompareFunction.Always; StencilPass = StencilOperation.Keep; DepthBufferEnable = true; DepthBufferFunction = CompareFunction.LessEqual; DepthBufferWriteEnable = true; ReferenceStencil = 0; StencilEnable = false; StencilMask = int.MaxValue; StencilWriteMask = int.MaxValue; TwoSidedStencilMode = false; } private DepthStencilState(bool depthBufferEnabled, bool depthBufferWriteEnabled, string name) { nativeDepthStencilState = AddInSystemFactory.Instance.GetDefaultCreator().CreateDepthStencilState(); // BackFace CounterClockwiseStencilDepthBufferFail = StencilOperation.Keep; CounterClockwiseStencilFail = StencilOperation.Keep; CounterClockwiseStencilFunction = CompareFunction.Always; CounterClockwiseStencilPass = StencilOperation.Keep; // FrontFace StencilDepthBufferFail = StencilOperation.Keep; StencilFail = StencilOperation.Keep; StencilFunction = CompareFunction.Always; StencilPass = StencilOperation.Keep; DepthBufferEnable = depthBufferEnabled; DepthBufferFunction = CompareFunction.LessEqual; DepthBufferWriteEnable = depthBufferWriteEnabled; ReferenceStencil = 0; StencilEnable = false; StencilMask = int.MaxValue; StencilWriteMask = int.MaxValue; TwoSidedStencilMode = false; Name = name; } static DepthStencilState() { None = new DepthStencilState(false, false, "DepthStencilState.None"); Default = new DepthStencilState(true, true, "DepthStencilState.Default"); DepthRead = new DepthStencilState(true, false, "DepthStencilState.DepthRead"); } internal INativeDepthStencilState NativeDepthStencilState { get { return this.nativeDepthStencilState; } } public StencilOperation CounterClockwiseStencilDepthBufferFail { get { return this.counterClockwiseStencilDepthBufferFail; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.counterClockwiseStencilDepthBufferFail = value; this.nativeDepthStencilState.CounterClockwiseStencilDepthBufferFail = value; } } public StencilOperation CounterClockwiseStencilFail { get { return this.counterClockwiseStencilFail; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.counterClockwiseStencilFail = value; this.nativeDepthStencilState.CounterClockwiseStencilFail = value; } } public CompareFunction CounterClockwiseStencilFunction { get { return this.counterClockwiseStencilFunction; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.counterClockwiseStencilFunction = value; this.nativeDepthStencilState.CounterClockwiseStencilFunction = value; } } public StencilOperation CounterClockwiseStencilPass { get { return this.counterClockwiseStencilPass; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.counterClockwiseStencilPass = value; this.nativeDepthStencilState.CounterClockwiseStencilPass = value; } } public bool DepthBufferEnable { get { return this.depthBufferEnable; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.depthBufferEnable = value; this.nativeDepthStencilState.DepthBufferEnable = value; } } public CompareFunction DepthBufferFunction { get { return this.depthBufferFunction; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.depthBufferFunction = value; this.nativeDepthStencilState.DepthBufferFunction = value; } } public bool DepthBufferWriteEnable { get { return this.depthBufferWriteEnable; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.depthBufferWriteEnable = value; this.nativeDepthStencilState.DepthBufferWriteEnable = value; } } public int ReferenceStencil { get { return this.referenceStencil; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.referenceStencil = value; this.nativeDepthStencilState.ReferenceStencil = value; } } public StencilOperation StencilDepthBufferFail { get { return this.stencilDepthBufferFail; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.stencilDepthBufferFail = value; this.nativeDepthStencilState.StencilDepthBufferFail = value; } } public bool StencilEnable { get { return this.stencilEnable; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.stencilEnable = value; this.nativeDepthStencilState.StencilEnable = value; } } public StencilOperation StencilFail { get { return this.stencilFail; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.stencilFail = value; this.nativeDepthStencilState.StencilFail = value; } } public CompareFunction StencilFunction { get { return this.stencilFunction; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.stencilFunction = value; this.nativeDepthStencilState.StencilFunction = value; } } public int StencilMask { get { return this.stencilMask; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.stencilMask = value; this.nativeDepthStencilState.StencilMask = value; } } public StencilOperation StencilPass { get { return this.stencilPass; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.stencilPass = value; this.nativeDepthStencilState.StencilPass = value; } } public int StencilWriteMask { get { return this.stencilWriteMask; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.stencilWriteMask = value; this.nativeDepthStencilState.StencilWriteMask = value; } } public bool TwoSidedStencilMode { get { return this.twoSidedStencilMode; } set { if (this.nativeDepthStencilState.IsBound) { throw new InvalidOperationException("You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice."); } this.twoSidedStencilMode = value; this.nativeDepthStencilState.TwoSidedStencilMode = value; } } public override void Dispose() { if (this.nativeDepthStencilState != null) { this.nativeDepthStencilState.Dispose(); this.nativeDepthStencilState = null; } } protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged) { base.Dispose(disposeManaged); } } }