#region Using Statements
using System;

#endregion // Using Statements

#region License

//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license. 
// If you do not accept the license, do not use the software.
//
// 1.Definitions
//   The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning 
//   here as under U.S. copyright law.
//   A "contribution" is the original software, or any additions or changes to the software.
//   A "contributor" is any person that distributes its contribution under this license.
//   "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
//   (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations 
//       in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to 
//       reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
//       or any derivative works that you create.
//   (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in 
//       section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
//       patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution 
//       in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
//   (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
//   (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your 
//       patent license from such contributor to the software ends automatically.
//   (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
//       notices that are present in the software.
//   (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
//       a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or 
//       object code form, you may only do so under a license that complies with this license.
//   (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
//       or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
//       extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a 
//       particular purpose and non-infringement.

#endregion // License
namespace ANX.Framework.GamerServices
{
    public enum AvatarBone
    {
        Root = 0,
        BackLower = 1,
        HipLeft = 2,
        HipRight = 3,
        BackUpper = 5,
        KneeLeft = 6,
        KneeRight = 8,
        AnkleLeft = 11,
        CollarLeft = 12,
        Neck = 14,
        AnkleRight = 15,
        CollarRight = 16,
        Head = 19,
        ShoulderLeft = 20,
        ShoulderRight = 22,
        ToeLeft = 21,
        ToeRight = 23,
        ElbowLeft = 25,
        ElbowRight = 28,
        WristLeft = 33,
        FingerIndexLeft = 37,
        WristRight = 36,
        FingerMiddleLeft = 38,
        FingerRingLeft = 39,
        FingerSmallLeft = 40,
        PropLeft = 41,
        SpecialLeft = 42,
        FingerThumbLeft = 43,
        FingerIndexRight = 44,
        FingerMiddleRight = 45,
        FingerRingRight = 46,
        FingerSmallRight = 47,
        PropRight = 48,
        SpecialRight = 49,
        FingerThumbRight = 50,
        FingerIndex2Left = 51,
        FingerMiddle2Left = 52,
        FingerRing2Left = 53,
        FingerSmall2Left = 54,
        FingerThumb2Left = 55,
        FingerIndex2Right = 56,
        FingerMiddle2Right = 57,
        FingerRing2Right = 58,
        FingerSmall2Right = 59,
        FingerThumb2Right = 60,
        FingerIndex3Left = 61,
        FingerMiddle3Left = 62,
        FingerRing3Left = 63,
        FingerSmall3Left = 64,
        FingerThumb3Left = 65,
        FingerIndex3Right = 66,
        FingerMiddle3Right = 67,
        FingerRing3Right = 68,
        FingerSmall3Right = 69,
        FingerThumb3Right = 70,
    }
}