#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework { public struct Quaternion : IEquatable { #region fields public float W; public float X; public float Y; public float Z; #endregion #region properties public static Quaternion Identity { get { return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); } } #endregion #region constructors public Quaternion(float x, float y, float z, float w) { this.X = x; this.Y = y; this.Z = z; this.W = w; } public Quaternion(Vector3 vectorPart, float scalarPart) { this.X = vectorPart.X; this.Y = vectorPart.Y; this.Z = vectorPart.Z; this.W = scalarPart; } #endregion #region public methods public static Quaternion Add(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static void Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion Concatenate(Quaternion value1, Quaternion value2) { throw new NotImplementedException(); } public static void Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result) { throw new NotImplementedException(); } public void Conjugate() { throw new NotImplementedException(); } public static Quaternion Conjugate(Quaternion value) { throw new NotImplementedException(); } public static void Conjugate(ref Quaternion value, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion CreateFromAxisAngle(Vector3 axis, float angle) { throw new NotImplementedException(); } public static void CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion CreateFromRotationMatrix(Matrix matrix) { throw new NotImplementedException(); } public static void CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion CreateFromYawPitchRoll(float yaw, float pitch, float roll) { throw new NotImplementedException(); } public static void CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion Divide(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static void Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) { throw new NotImplementedException(); } public static float Dot(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static void Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) { throw new NotImplementedException(); } public override int GetHashCode() { throw new NotImplementedException(); } public static Quaternion Inverse(Quaternion quaternion) { throw new NotImplementedException(); } public static void Inverse(ref Quaternion quaternion, out Quaternion result) { throw new NotImplementedException(); } public float Length() { throw new NotImplementedException(); } public float LengthSquared() { throw new NotImplementedException(); } public static Quaternion Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) { throw new NotImplementedException(); } public static void Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion Multiply(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static void Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion Multiply(Quaternion quaternion1, float scaleFactor) { throw new NotImplementedException(); } public static void Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion Negate(Quaternion quaternion) { throw new NotImplementedException(); } public static void Negate(ref Quaternion quaternion, out Quaternion result) { throw new NotImplementedException(); } public void Normalize() { throw new NotImplementedException(); } public static Quaternion Normalize(Quaternion quaternion) { throw new NotImplementedException(); } public static void Normalize(ref Quaternion quaternion, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) { throw new NotImplementedException(); } public static void Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) { throw new NotImplementedException(); } public static Quaternion Subtract(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static void Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) { throw new NotImplementedException(); } public override string ToString() { throw new NotImplementedException(); } #endregion #region IEquatable implementation public override bool Equals(Object obj) { return (obj is Quaternion) ? this.Equals((Quaternion)obj) : false; } public bool Equals(Quaternion other) { return this.W == other.W && this.X == other.X && this.Y == other.Y && this.Z == other.Z; } #endregion #region operator overloading public static Quaternion operator +(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static Quaternion operator /(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static bool operator ==(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static bool operator !=(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static Quaternion operator *(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static Quaternion operator *(Quaternion quaternion1, float scaleFactor) { throw new NotImplementedException(); } public static Quaternion operator -(Quaternion quaternion1, Quaternion quaternion2) { throw new NotImplementedException(); } public static Quaternion operator -(Quaternion quaternion) { throw new NotImplementedException(); } #endregion } }