#region Using Statements using System; using ANX.Framework; using ANX.Framework.Graphics; using ANX.Framework.NonXNA; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license using Dx11 = SharpDX.Direct3D11; namespace ANX.RenderSystem.Windows.DX11 { public class BlendState_DX11 : BaseStateObject, INativeBlendState { private Dx11.BlendStateDescription blendStateDescription; private SharpDX.Color4 blendFactor; private int multiSampleMask; #region Public public Color BlendFactor { set { const float colorConvert = 1f / 255f; blendFactor.Red = value.R * colorConvert; blendFactor.Green = value.G * colorConvert; blendFactor.Blue = value.B * colorConvert; blendFactor.Alpha = value.A * colorConvert; } } public int MultiSampleMask { set { this.multiSampleMask = value; } } public BlendFunction AlphaBlendFunction { set { Dx11.BlendOperation alphaBlendOperation = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].AlphaBlendOperation != alphaBlendOperation) { isDirty = true; blendStateDescription.RenderTarget[i].AlphaBlendOperation = alphaBlendOperation; } } } } public BlendFunction ColorBlendFunction { set { Dx11.BlendOperation blendOperation = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].BlendOperation != blendOperation) { isDirty = true; blendStateDescription.RenderTarget[i].BlendOperation = blendOperation; } } } } public Blend AlphaDestinationBlend { set { Dx11.BlendOption destinationAlphaBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].DestinationAlphaBlend != destinationAlphaBlend) { isDirty = true; blendStateDescription.RenderTarget[i].DestinationAlphaBlend = destinationAlphaBlend; } } } } public Blend ColorDestinationBlend { set { Dx11.BlendOption destinationBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].DestinationBlend != destinationBlend) { isDirty = true; blendStateDescription.RenderTarget[i].DestinationBlend = destinationBlend; } } } } public ColorWriteChannels ColorWriteChannels { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[0].RenderTargetWriteMask != renderTargetWriteMask) { isDirty = true; blendStateDescription.RenderTarget[0].RenderTargetWriteMask = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels1 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[1].RenderTargetWriteMask != renderTargetWriteMask) { isDirty = true; blendStateDescription.RenderTarget[1].RenderTargetWriteMask = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels2 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[2].RenderTargetWriteMask != renderTargetWriteMask) { isDirty = true; blendStateDescription.RenderTarget[2].RenderTargetWriteMask = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels3 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[3].RenderTargetWriteMask != renderTargetWriteMask) { isDirty = true; blendStateDescription.RenderTarget[3].RenderTargetWriteMask = renderTargetWriteMask; } } } public Blend AlphaSourceBlend { set { Dx11.BlendOption sourceAlphaBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].SourceAlphaBlend != sourceAlphaBlend) { isDirty = true; blendStateDescription.RenderTarget[i].SourceAlphaBlend = sourceAlphaBlend; } } } } public Blend ColorSourceBlend { set { Dx11.BlendOption sourceBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].SourceBlend != sourceBlend) { isDirty = true; blendStateDescription.RenderTarget[i].SourceBlend = sourceBlend; } } } } #endregion protected override void Init() { for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4); blendStateDescription.IndependentBlendEnable = true; } } protected override Dx11.BlendState CreateNativeState(GraphicsDevice graphics) { Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice; return new Dx11.BlendState(context.Device, blendStateDescription); } protected override void ApplyNativeState(GraphicsDevice graphics) { Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice; context.OutputMerger.SetBlendState(nativeState, blendFactor, multiSampleMask); } } }