#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using XNAVector2 = Microsoft.Xna.Framework.Vector2; using ANXVector2 = ANX.Framework.Vector2; using XNAVector3 = Microsoft.Xna.Framework.Vector3; using ANXVector3 = ANX.Framework.Vector3; using NUnit.Framework; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.TestCenter.Strukturen { [TestFixture] class Vector3Test { #region Helper public void ConvertEquals(XNAVector3 xna, ANXVector3 anx, String test) { //comparing string to catch "not defined" and "infinity" (which seems not to be equal) if ((xna.X == anx.X) && (xna.Y == anx.Y) && (xna.Z == anx.Z)) { Assert.Pass(test + " passed"); } else { Assert.Fail(string.Format("{0} failed: xna({1}{2}{3}) anx({4}{5}{6})", test, xna.X, xna.Y, xna.Z, anx.X, anx.Y, anx.Z)); } } #endregion #region Testdata static object[] thirteenFloats = { // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat}, // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat}, // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat }, // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat}, // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat }, new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue}, new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue}, new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue}, new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue}, new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue} }; #endregion #region Tests #region properties [Test] public void One() { ConvertEquals(XNAVector3.One, ANXVector3.One, "One"); } [Test] public void Zero() { ConvertEquals(XNAVector3.Zero, ANXVector3.Zero, "Zero"); } [Test] public void Up() { ConvertEquals(XNAVector3.Up, ANXVector3.Up, "Up"); } [Test] public void Down() { ConvertEquals(XNAVector3.Down, ANXVector3.Down, "Down"); } [Test] public void Backward() { ConvertEquals(XNAVector3.Backward, ANXVector3.Backward, "Backward"); } [Test] public void Forward() { ConvertEquals(XNAVector3.Forward, ANXVector3.Forward, "Forward"); } [Test] public void Left() { ConvertEquals(XNAVector3.Left, ANXVector3.Left, "Left"); } [Test] public void Right() { ConvertEquals(XNAVector3.Right, ANXVector3.Right, "Right"); } [Test] public void UnitX() { ConvertEquals(XNAVector3.UnitX, ANXVector3.UnitX, "UnitX"); } [Test] public void UnitY() { ConvertEquals(XNAVector3.UnitY, ANXVector3.UnitY, "UnitY"); } [Test] public void UnitZ() { ConvertEquals(XNAVector3.UnitZ, ANXVector3.UnitZ, "UnitZ"); } #endregion #region constructors [Test] public void constructor1() { XNAVector3 xnaR = new XNAVector3(); ANXVector3 anxR = new ANXVector3(); ConvertEquals(xnaR, anxR, "Constructor1"); } [Test, TestCaseSource("thirteenFloats")] public void constructor2(float x, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10, float nop11, float nop12) { XNAVector3 xnaR = new XNAVector3(x); ANXVector3 anxR = new ANXVector3(x); ConvertEquals(xnaR, anxR, "Constructor2"); } [Test, TestCaseSource("thirteenFloats")] public void constructor3(float x, float y, float z, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector2 xnaV2 = new XNAVector2(x, y); XNAVector3 xnaR = new XNAVector3(xnaV2, z); ANXVector2 anxV2 = new ANXVector2(x, y); ANXVector3 anxR = new ANXVector3(anxV2, z); ConvertEquals(xnaR, anxR, "Constructor3"); } [Test, TestCaseSource("thirteenFloats")] public void constructor4(float x, float y, float z, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xnaR = new XNAVector3(x, y, z); ANXVector3 anxR = new ANXVector3(x, y, z); ConvertEquals(xnaR, anxR, "Constructor4"); } #endregion #region public methods [Test, TestCaseSource("thirteenFloats")] public void Add(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Add(xna1, xna2); ANXVector3 anxR = ANXVector3.Add(anx1, anx2); ConvertEquals(xnaR, anxR, "Add"); } [Test, TestCaseSource("thirteenFloats")] public void Barycentric(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float amount1, float amount2, float nop1, float nop2) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); XNAVector3 xna3 = new XNAVector3(x3, y3, z3); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); ANXVector3 anx3 = new ANXVector3(x3, y3, z3); XNAVector3 xnaR = XNAVector3.Barycentric(xna1, xna2, xna3, amount1, amount2); ANXVector3 anxR = ANXVector3.Barycentric(anx1, anx2, anx3, amount1, amount2); ConvertEquals(xnaR, anxR, "Barycentric"); } [Test, TestCaseSource("thirteenFloats")] public void CatmullRom(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float amount) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); XNAVector3 xna3 = new XNAVector3(x3, y3, z3); XNAVector3 xna4 = new XNAVector3(x4, y4, z4); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); ANXVector3 anx3 = new ANXVector3(x3, y3, z3); ANXVector3 anx4 = new ANXVector3(x4, y4, z4); XNAVector3 xnaR = XNAVector3.CatmullRom(xna1, xna2, xna3, xna4, amount); ANXVector3 anxR = ANXVector3.CatmullRom(anx1, anx2, anx3, anx4, amount); ConvertEquals(xnaR, anxR, "CatmullRom"); } [Test, TestCaseSource("thirteenFloats")] public void Clamp(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float amount, float nop1, float nop2, float nop3) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); XNAVector3 xna3 = new XNAVector3(x3, y3, z3); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); ANXVector3 anx3 = new ANXVector3(x3, y3, z3); XNAVector3 xnaR = XNAVector3.Clamp(xna1, xna2, xna3); ANXVector3 anxR = ANXVector3.Clamp(anx1, anx2, anx3); ConvertEquals(xnaR, anxR, "Clamp"); } [Test, TestCaseSource("thirteenFloats")] public void Cross(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Cross(xna1, xna2); ANXVector3 anxR = ANXVector3.Cross(anx2, anx2); ConvertEquals(xnaR, anxR, "Cross"); } [Test, TestCaseSource("thirteenFloats")] public void Distance(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); float xnaR = XNAVector3.Distance(xna1, xna2); float anxR = ANXVector3.Distance(anx1, anx2); Assert.AreEqual(xnaR, anxR); } [Test, TestCaseSource("thirteenFloats")] public void DistanceSquared(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); float xnaR = XNAVector3.DistanceSquared(xna1, xna2); float anxR = ANXVector3.DistanceSquared(anx1, anx2); Assert.AreEqual(xnaR, anxR); } [Test, TestCaseSource("thirteenFloats")] public void DivideVectorDivider(float x1, float y1, float z1, float divider, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); XNAVector3 xnaR = XNAVector3.Divide(xna1, divider); ANXVector3 anxR = ANXVector3.Divide(anx1, divider); ConvertEquals(xnaR, anxR, "DivideVectorDivider"); } [Test, TestCaseSource("thirteenFloats")] public void DivideVectorVector(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Divide(xna1, xna2); ANXVector3 anxR = ANXVector3.Divide(anx1, anx2); ConvertEquals(xnaR, anxR, "DivideVectorVector"); } [Test, TestCaseSource("thirteenFloats")] public void Dot(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); float xnaR = XNAVector3.Dot(xna1, xna2); float anxR = ANXVector3.Dot(anx1, anx2); Assert.AreEqual(xnaR, anxR); } [Test, TestCaseSource("thirteenFloats")] public void GetHashCode(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); float xnaR = xna1.GetHashCode(); float anxR = anx1.GetHashCode(); Assert.AreEqual(xnaR, anxR); } [Test, TestCaseSource("thirteenFloats")] public void Hermite(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float amount) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); XNAVector3 xna3 = new XNAVector3(x3, y3, z3); XNAVector3 xna4 = new XNAVector3(x4, y4, z4); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); ANXVector3 anx3 = new ANXVector3(x3, y3, z3); ANXVector3 anx4 = new ANXVector3(x4, y4, z4); XNAVector3 xnaR = XNAVector3.Hermite(xna1, xna2, xna3, xna4, amount); ANXVector3 anxR = ANXVector3.Hermite(anx1, anx2, anx3, anx4, amount); ConvertEquals(xnaR, anxR, "Hermite"); } [Test, TestCaseSource("thirteenFloats")] public void Length(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); Assert.AreEqual(anx1.Length(), xna1.Length()); } [Test, TestCaseSource("thirteenFloats")] public void LengthSquared(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); Assert.AreEqual(anx1.LengthSquared(), xna1.LengthSquared()); } [Test, TestCaseSource("thirteenFloats")] public void Lerp(float x1, float y1, float z1, float x2, float y2, float z2, float amount, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Lerp(xna1, xna2, amount); ANXVector3 anxR = ANXVector3.Lerp(anx1, anx2, amount); ConvertEquals(xnaR, anxR, "Lerp"); } [Test, TestCaseSource("thirteenFloats")] public void Max(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Max(xna1, xna2); ANXVector3 anxR = ANXVector3.Max(anx1, anx2); ConvertEquals(xnaR, anxR, "Max"); } [Test, TestCaseSource("thirteenFloats")] public void Min(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Min(xna1, xna2); ANXVector3 anxR = ANXVector3.Min(anx1, anx2); ConvertEquals(xnaR, anxR, "Min"); } [Test, TestCaseSource("thirteenFloats")] public void MultiplyVectorFloat(float x1, float y1, float z1, float scale, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); XNAVector3 xnaR = XNAVector3.Multiply(xna1, scale); ANXVector3 anxR = ANXVector3.Multiply(anx1, scale); ConvertEquals(xnaR, anxR, "MultiplyVectorFloat"); } [Test, TestCaseSource("thirteenFloats")] public void MultiplyVectorVector(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Multiply(xna1, xna2); ANXVector3 anxR = ANXVector3.Multiply(anx1, anx2); ConvertEquals(xnaR, anxR, "MultiplyVectorVector"); } [Test, TestCaseSource("thirteenFloats")] public void Negate(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); XNAVector3 xnaR = XNAVector3.Negate(xna1); ANXVector3 anxR = ANXVector3.Negate(anx1); ConvertEquals(xnaR, anxR, "Negate"); } [Test, TestCaseSource("thirteenFloats")] public void NormalizeInstanz(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xnaR = new XNAVector3(x1, y1, z1); ANXVector3 anxR = new ANXVector3(x1, y1, z1); xnaR.Normalize(); anxR.Normalize(); ConvertEquals(xnaR, anxR, "NormalizeInstanz"); } [Test, TestCaseSource("thirteenFloats")] public void NormalizeStatic(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); XNAVector3 xnaR = XNAVector3.Normalize(xna1); ANXVector3 anxR = ANXVector3.Normalize(anx1); ConvertEquals(xnaR, anxR, "NormalizeStatic"); } [Test, TestCaseSource("thirteenFloats")] public void Reflect(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Reflect(xna1, xna2); ANXVector3 anxR = ANXVector3.Reflect(anx1, anx2); ConvertEquals(xnaR, anxR, "Reflect"); } [Test, TestCaseSource("thirteenFloats")] public void SmoothStep(float x1, float y1, float z1, float x2, float y2, float z2, float amount, float nop1, float nop2, float nop3, float nop4, float nop5) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.SmoothStep(xna1, xna2, amount); ANXVector3 anxR = ANXVector3.SmoothStep(anx1, anx2, amount); ConvertEquals(xnaR, anxR, "SmoothStep"); } [Test, TestCaseSource("thirteenFloats")] public void Subtract(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); XNAVector3 xna2 = new XNAVector3(x2, y2, z2); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); ANXVector3 anx2 = new ANXVector3(x2, y2, z2); XNAVector3 xnaR = XNAVector3.Subtract(xna1, xna2); ANXVector3 anxR = ANXVector3.Subtract(anx1, anx2); ConvertEquals(xnaR, anxR, "Subtract"); } [Test, TestCaseSource("thirteenFloats")] public void ToString(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10) { XNAVector3 xna1 = new XNAVector3(x1, y1, z1); ANXVector3 anx1 = new ANXVector3(x1, y1, z1); String xnaR = xna1.ToString(); String anxR = anx1.ToString(); Assert.AreEqual(xnaR, anxR); } #endregion #endregion //TODO: transform, transform normal operations } }