using System; using ANX.Framework; using ANX.Framework.Graphics; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace DualTextureSample { public struct VertexDualTextureColor : IVertexType { public Vector3 Position; public Vector2 TextureCoordinate; public Vector2 TextureCoordinate2; public Color Color; public static readonly VertexDeclaration VertexDeclaration; VertexDeclaration IVertexType.VertexDeclaration { get { return VertexDeclaration; } } public VertexDualTextureColor(Vector3 position, Vector2 textureCoordinate, Vector2 textureCoordinate2, Color color) { Position = position; TextureCoordinate = textureCoordinate; TextureCoordinate2 = textureCoordinate2; Color = color; } static VertexDualTextureColor() { var elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0), new VertexElement(20, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 1), new VertexElement(28, VertexElementFormat.Color, VertexElementUsage.Color, 0), }; VertexDeclaration = new VertexDeclaration(32, elements); VertexDeclaration.Name = "VertexDualTextureColor.VertexDeclaration"; } } }