#region Using Statements using System; using ANX.Framework.NonXNA.Development; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics.PackedVector { [PercentageComplete(100)] [Developer("???")] [TestState(TestStateAttribute.TestState.Untested)] public struct NormalizedByte2 : IPackedVector, IEquatable, IPackedVector { private ushort packedValue; public ushort PackedValue { get { return packedValue; } set { packedValue = value; } } private const float max = 255 >> 1; private const float oneOverMax = 1f / max; private const uint mask = 256 >> 1; public NormalizedByte2(float x, float y) { ushort b1 = (ushort)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0); ushort b2 = (ushort)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8); this.packedValue = (UInt16)(b1 | b2); } public NormalizedByte2(Vector2 vector) { ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0); ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8); this.packedValue = (UInt16)(b1 | b2); } public Vector2 ToVector2() { Vector2 vector; vector.X = convert(0xff, (uint)this.packedValue); vector.Y = convert(0xff, (uint)(this.packedValue >> 8)); return vector; } private static float convert(uint bitmask, uint value) { if ((value & mask) != 0) { if ((value & 255) >= mask) { return -1f; } value |= ~bitmask; } else { value &= 255; } return (((float)value) * oneOverMax); } void IPackedVector.PackFromVector4(Vector4 vector) { ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0); ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8); this.packedValue = (UInt16)(b1 | b2); } Vector4 IPackedVector.ToVector4() { Vector2 val = this.ToVector2(); return new Vector4(val.X, val.Y, 0f, 1f); } public override bool Equals(object obj) { return obj is NormalizedByte2 && this == (NormalizedByte2)obj; } public bool Equals(NormalizedByte2 other) { return this.packedValue == other.packedValue; } public override string ToString() { return this.ToVector2().ToString(); } public override int GetHashCode() { return this.packedValue.GetHashCode(); } public static bool operator ==(NormalizedByte2 lhs, NormalizedByte2 rhs) { return lhs.packedValue == rhs.packedValue; } public static bool operator !=(NormalizedByte2 lhs, NormalizedByte2 rhs) { return lhs.packedValue != rhs.packedValue; } } }