#region Using Statements
using System;

#endregion // Using Statements

#region License

//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license. 
// If you do not accept the license, do not use the software.
//
// 1.Definitions
//   The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning 
//   here as under U.S. copyright law.
//   A "contribution" is the original software, or any additions or changes to the software.
//   A "contributor" is any person that distributes its contribution under this license.
//   "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
//   (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations 
//       in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to 
//       reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
//       or any derivative works that you create.
//   (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in 
//       section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
//       patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution 
//       in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
//   (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
//   (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your 
//       patent license from such contributor to the software ends automatically.
//   (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
//       notices that are present in the software.
//   (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
//       a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or 
//       object code form, you may only do so under a license that complies with this license.
//   (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
//       or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
//       extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a 
//       particular purpose and non-infringement.

#endregion // License

namespace ANX.Framework.Graphics
{
    public struct VertexPositionTexture : IVertexType
    {
        public Vector3 Position;
        public Vector2 TextureCoordinate;

        public static readonly VertexDeclaration VertexDeclaration;

        VertexDeclaration IVertexType.VertexDeclaration
        {
            get { return VertexDeclaration; }
        }

        public VertexPositionTexture(Vector3 position, Vector2 textureCoordinate)
        {
            this.Position = position;
            this.TextureCoordinate = textureCoordinate;
        }

        static VertexPositionTexture()
        {
            VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
                                                             new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
                                                           };
            VertexDeclaration d = new VertexDeclaration(20, elements);
            d.Name = "VertexPositionTexture.VertexDeclaration";
            VertexDeclaration = d;
        }

        public override int GetHashCode()
        {
            throw new NotImplementedException();
        }

        public override string ToString()
        {
            return string.Format("{{Position:{0} TextureCoordinate:{1}}}", this.Position, this.TextureCoordinate);
        }

        public override bool Equals(object obj)
        {
            if (obj != null && obj.GetType() == this.GetType())
            {
                return this == (VertexPositionTexture)obj;
            }

            return false;
        }

        public static bool operator ==(VertexPositionTexture lhs, VertexPositionTexture rhs)
        {
            return lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) && lhs.Position.Equals(rhs.Position);
        }

        public static bool operator !=(VertexPositionTexture lhs, VertexPositionTexture rhs)
        {
            return !lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) || !lhs.Position.Equals(rhs.Position);
        }
    }
}