#region Using Statements
using System;

#endregion // Using Statements

#region License

//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license. 
// If you do not accept the license, do not use the software.
//
// 1.Definitions
//   The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning 
//   here as under U.S. copyright law.
//   A "contribution" is the original software, or any additions or changes to the software.
//   A "contributor" is any person that distributes its contribution under this license.
//   "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
//   (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations 
//       in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to 
//       reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
//       or any derivative works that you create.
//   (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in 
//       section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
//       patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution 
//       in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
//   (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
//   (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your 
//       patent license from such contributor to the software ends automatically.
//   (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
//       notices that are present in the software.
//   (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
//       a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or 
//       object code form, you may only do so under a license that complies with this license.
//   (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
//       or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
//       extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a 
//       particular purpose and non-infringement.

#endregion // License

namespace ANX.Framework.Graphics
{
    public sealed class ModelMeshPart
    {
        private Effect effect;

        public Effect Effect
        {
            get { return effect; }
            set { this.effect = value; }
        }

        private IndexBuffer indexBuffer;

        public IndexBuffer IndexBuffer
        {
            get { return indexBuffer; }
            internal set { this.indexBuffer = value; }
        }

        private int numVertices;

        public int NumVertices
        {
            get { return numVertices; }
        }

        private int primitiveCount;

        public int PrimitiveCount
        {
            get { return primitiveCount; }
        }

        private int startIndex;

        public int StartIndex
        {
            get { return startIndex; }
        }

        private Object tag;

        public Object Tag
        {
            get { return tag; }
            set { tag = value; }
        }

        private VertexBuffer vertexBuffer;

        public VertexBuffer VertexBuffer
        {
            get { return vertexBuffer; }
            internal set { this.vertexBuffer = value; }
        }

        private int vertexOffset;

        public int VertexOffset
        {
            get { return vertexOffset; }
        }

        internal ModelMeshPart(int vertexOffset, int numVertices, int startIndex, int primitiveCount, object tag)
        {
            this.vertexOffset = vertexOffset;
            this.numVertices = numVertices;
            this.startIndex = startIndex;
            this.primitiveCount = primitiveCount;
            this.tag = tag;
        }
    }
}