#region Using Statements using System; using System.IO; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Storage { #if !WIN8 //TODO: search replacement for Win8 public sealed class StorageDevice { private static Func openDeviceDelegate = null; private DriveInfo storageDrive; private Func openContainerDelegate = null; #pragma warning disable 0067 //This event is never used public static event EventHandler DeviceChanged; #pragma warning restore 0067 internal StorageDevice(string storagePath) { StoragePath = Path.GetFullPath(storagePath); storageDrive = new DriveInfo(Path.GetPathRoot(storagePath).Substring(0, 1)); } public IAsyncResult BeginOpenContainer(string displayName, AsyncCallback callback, Object state) { //See comments of OpenStorageDevice if (openContainerDelegate != null) throw new InvalidOperationException("There is currently a StorageContainer request pending. Please let this request finish."); openContainerDelegate = new Func(OpenStorageContainer); return openContainerDelegate.BeginInvoke(displayName, callback, state); } public static IAsyncResult BeginShowSelector(AsyncCallback callback, Object state) //We can't use optional parameters, because they can only be used as last! { return BeginShowSelector(PlayerIndex.One, 0, 0, callback, state); } public static IAsyncResult BeginShowSelector(int sizeInBytes, int directoryCount, AsyncCallback callback, Object state) { return BeginShowSelector(PlayerIndex.One, sizeInBytes, directoryCount, callback, state); } public static IAsyncResult BeginShowSelector(PlayerIndex player, AsyncCallback callback, Object state) { return BeginShowSelector(player, 0, 0, callback, state); } public static IAsyncResult BeginShowSelector(PlayerIndex player, int sizeInBytes, int directoryCount, AsyncCallback callback, Object state) { //See comments of OpenStorageDevice if (openDeviceDelegate != null) throw new InvalidOperationException("There is currently a StorageDevice request pending. Please let this request finish."); openDeviceDelegate = new Func(OpenStorageDevice); return openDeviceDelegate.BeginInvoke(player, sizeInBytes, directoryCount, callback, state); } public void DeleteContainer(string titleName) { if(string.IsNullOrEmpty(titleName)) throw new ArgumentNullException("titleName"); try { Directory.Delete(Path.Combine(StoragePath, titleName), true); } catch (IOException e) { throw new InvalidOperationException("A IOException occured while deleting the container. See inner Exception.", e); } } public StorageContainer EndOpenContainer(IAsyncResult result) { if (openContainerDelegate == null) throw new InvalidOperationException("There is operation pending that could be ended."); StorageContainer container = openContainerDelegate.EndInvoke(result); openContainerDelegate = null; return container; } public static StorageDevice EndShowSelector(IAsyncResult result) { if (openDeviceDelegate == null) throw new InvalidOperationException("There is operation pending that could be ended."); StorageDevice device = openDeviceDelegate.EndInvoke(result); openDeviceDelegate = null; return device; } public long FreeSpace { get { try { return storageDrive.AvailableFreeSpace; } catch (IOException) { return -1; } } } public bool IsConnected { get { return storageDrive.IsReady; } } public long TotalSpace { get { try { return storageDrive.TotalSize; } catch (IOException) { return -1; } } } /// /// The path this storage device is currently pointing to. /// internal string StoragePath { get; private set; } /// /// The player this device is currently assosiated with. /// internal PlayerIndex PlayerIndex { get; private set; } /// /// Private Helper Method that does the real work of *OpenStorageDevice. /// /// We invoke this Method async using a delegate to have a IAsyncResult that we can return. /// This Method will return nearly instant, but XNA requires to have Begin/End-Methods. /// Currently, there is only one "device", the HDD. Saves are placed in /My Documents/SavedGames. We don't care about the size or /// directory count, the HDD will should enough space anyway ;) private static StorageDevice OpenStorageDevice(PlayerIndex player, int sizeInBytes, int directoryCount) { string playerPath; switch (player) { case PlayerIndex.One: playerPath = "Player1"; break; case PlayerIndex.Two: playerPath = "Player2"; break; case PlayerIndex.Three: playerPath = "Player3"; break; case PlayerIndex.Four: playerPath = "Player4"; break; default: playerPath = "AllPlayers"; break; } string myDocsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "SavedGames", playerPath); return new StorageDevice(myDocsPath); } /// /// See comment for OpenStorageDevice. /// private StorageContainer OpenStorageContainer(string displayName) { return new StorageContainer(this, this.PlayerIndex, displayName); } } #endif }