#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Input { #if !WIN8 //TODO: search replacement for Win8 [SerializableAttribute] #endif public struct MouseState { private int x; private int y; private int scrollWheel; private ButtonState leftButton; private ButtonState middleButton; private ButtonState rightButton; private ButtonState xButton1; private ButtonState xButton2; public MouseState (int x, int y, int scrollWheel,ButtonState leftButton,ButtonState middleButton,ButtonState rightButton,ButtonState xButton1,ButtonState xButton2) { this.x = x; this.y = y; this.scrollWheel = scrollWheel; this.leftButton = leftButton; this.middleButton = middleButton; this.rightButton = rightButton; this.xButton1 = xButton1; this.xButton2 = xButton2; } public ButtonState LeftButton { get { return this.leftButton; } } public ButtonState MiddleButton { get { return this.middleButton; } } public ButtonState RightButton { get { return this.rightButton; } } public ButtonState XButton1 { get { return this.xButton1; } } public ButtonState XButton2 { get { return this.xButton2; } } public int ScrollWheelValue { get { return this.scrollWheel; } } public int X { get { return this.x; } } public int Y { get { return this.y; } } public static bool operator ==(MouseState left, MouseState right) { return left.X == right.X && left.Y == right.Y && left.LeftButton == right.LeftButton && left.MiddleButton == right.MiddleButton && left.RightButton == right.RightButton && left.XButton1 == right.XButton1 && left.XButton2 == right.XButton2 && left.ScrollWheelValue == right.ScrollWheelValue; } public static bool operator !=(MouseState left, MouseState right) { return left.X != right.X || left.Y != right.Y || left.LeftButton != right.LeftButton || left.MiddleButton != right.MiddleButton || left.RightButton != right.RightButton || left.XButton1 != right.XButton1 || left.XButton2 != right.XButton2 || left.ScrollWheelValue != right.ScrollWheelValue; } public override bool Equals(object obj) { if (obj is MouseState) { return this == (MouseState)obj; } return false; } public override int GetHashCode() { return ((((((this.x.GetHashCode() ^ this.y.GetHashCode()) ^ this.leftButton.GetHashCode()) ^ this.rightButton.GetHashCode()) ^ this.middleButton.GetHashCode()) ^ this.xButton1.GetHashCode()) ^ this.xButton2.GetHashCode()) ^ this.scrollWheel.GetHashCode(); } public override string ToString() { string buttons = String.Empty; buttons += leftButton == ButtonState.Pressed ? "Left" : ""; buttons += rightButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : ""; buttons += middleButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Middle" : ""; buttons += xButton1 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton1" : ""; buttons += xButton2 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton2" : ""; return string.Format("{{X:{0} Y:{1} Buttons:{2} Wheel:{3}}}", this.x, this.y, buttons, this.scrollWheel); } } }