#region Using Statements

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;

using XNAVector2 = Microsoft.Xna.Framework.Vector2;
using ANXVector2 = ANX.Framework.Vector2;

using XNAMatrix = Microsoft.Xna.Framework.Matrix;
using ANXMatrix = ANX.Framework.Matrix;

#endregion // Using Statements

#region License

//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license. 
// If you do not accept the license, do not use the software.
//
// 1.Definitions
//   The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning 
//   here as under U.S. copyright law.
//   A "contribution" is the original software, or any additions or changes to the software.
//   A "contributor" is any person that distributes its contribution under this license.
//   "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
//   (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations 
//       in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to 
//       reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
//       or any derivative works that you create.
//   (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in 
//       section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
//       patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution 
//       in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
//   (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
//   (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your 
//       patent license from such contributor to the software ends automatically.
//   (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
//       notices that are present in the software.
//   (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
//       a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or 
//       object code form, you may only do so under a license that complies with this license.
//   (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
//       or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
//       extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a 
//       particular purpose and non-infringement.

#endregion // License

namespace ANX.Framework.TestCenter.Strukturen
{
    [TestFixture]
    class Vector2Test
    {
        #region Testdata

        static object[] ninefloats =
        {
           // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
           // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
           // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat },
           // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
           // new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat },
   
           new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
           new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
           new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
           new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
           new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue }
        };

        #endregion

        #region Test

        #region Properties

        [Test]
        public void One()
        {
            AssertHelper.ConvertEquals(XNAVector2.One, ANXVector2.One, "One");
        }

        [Test]
        public void UnitX()
        {
            AssertHelper.ConvertEquals(XNAVector2.UnitX, ANXVector2.UnitX, "UnitX");
        }

        [Test]
        public void UnitY()
        {
            AssertHelper.ConvertEquals(XNAVector2.UnitY, ANXVector2.UnitY, "UnitY");
        }

        [Test]
        public void Zero()
        {
            AssertHelper.ConvertEquals(XNAVector2.Zero, ANXVector2.Zero, "Zero");
        }

        #endregion

        #region Constructors

        [Test, TestCaseSource("ninefloats")]
        public void contructor1(float x, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xnaR = new XNAVector2(x);

            ANXVector2 anxR = new ANXVector2(x);

            AssertHelper.ConvertEquals(xnaR, anxR, "Constructor1");
        }

        [Test, TestCaseSource("ninefloats")]
        public void contructor2(float x, float y, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xnaR = new XNAVector2(x, y);

            ANXVector2 anxR = new ANXVector2(x, y);

            AssertHelper.ConvertEquals(xnaR, anxR, "Constructor2");
        }

        #endregion

        #region Public Methods

        [Test, TestCaseSource("ninefloats")]
        public void Add(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Add(xna1, xna2);
            ANXVector2 anxR = ANXVector2.Add(anx1, anx2);

            AssertHelper.ConvertEquals(xnaR, anxR, "Add");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Barycentric(float x1, float y1, float x2, float y2, float x3, float y3, float amount1, float amount2, float nop)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);
            XNAVector2 xna3 = new XNAVector2(x3, y3);


            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);
            ANXVector2 anx3 = new ANXVector2(x3, y3);


            XNAVector2 xnaR = XNAVector2.Barycentric(xna1, xna2, xna3, amount1, amount2);
            ANXVector2 anxR = ANXVector2.Barycentric(anx1, anx2, anx3, amount1, amount2);

            AssertHelper.ConvertEquals(xnaR, anxR, "Barycentric");
        }

        [Test, TestCaseSource("ninefloats")]
        public void CatmullRom(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float amount)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);
            XNAVector2 xna3 = new XNAVector2(x3, y3);
            XNAVector2 xna4 = new XNAVector2(x4, y4);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);
            ANXVector2 anx3 = new ANXVector2(x3, y3);
            ANXVector2 anx4 = new ANXVector2(x4, y4);

            XNAVector2 xnaR = XNAVector2.CatmullRom(xna1, xna2, xna3, xna4, amount);
            ANXVector2 anxR = ANXVector2.CatmullRom(anx1, anx2, anx3, anx4, amount);

            AssertHelper.ConvertEquals(xnaR, anxR, "CatmullRom");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Clamp(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float amount)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);
            XNAVector2 xna3 = new XNAVector2(x3, y3);
            XNAVector2 xna4 = new XNAVector2(x4, y4);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);
            ANXVector2 anx3 = new ANXVector2(x3, y3);
            ANXVector2 anx4 = new ANXVector2(x4, y4);

            XNAVector2 xnaR = XNAVector2.Clamp(xna1, xna2, xna3);
            ANXVector2 anxR = ANXVector2.Clamp(anx1, anx2, anx3);

            AssertHelper.ConvertEquals(xnaR, anxR, "Clamp");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Distance(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            float xnaR = XNAVector2.Distance(xna1, xna2);
            float anxR = ANXVector2.Distance(anx1, anx2);

            Assert.AreEqual(xnaR, anxR);
        }

        [Test, TestCaseSource("ninefloats")]
        public void DistanceSquared(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            float xnaR = XNAVector2.DistanceSquared(xna1, xna2);
            float anxR = ANXVector2.DistanceSquared(anx1, anx2);

            Assert.AreEqual(xnaR, anxR);
        }

        [Test, TestCaseSource("ninefloats")]
        public void DivideVectorDivider(float x1, float y1, float divider, float nop1, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);


            ANXVector2 anx1 = new ANXVector2(x1, y1);


            XNAVector2 xnaR = XNAVector2.Divide(xna1, divider);
            ANXVector2 anxR = ANXVector2.Divide(anx1, divider);

            AssertHelper.ConvertEquals(xnaR, anxR, "DivideVectorDivider");
        }

        [Test, TestCaseSource("ninefloats")]
        public void DivideVectorVector(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Divide(xna1, xna2);
            ANXVector2 anxR = ANXVector2.Divide(anx1, anx2);

            AssertHelper.ConvertEquals(xnaR, anxR, "DivideVectorVector");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Dot(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            float xnaR = XNAVector2.Dot(xna1, xna2);
            float anxR = ANXVector2.Dot(anx1, anx2);

            Assert.AreEqual(xnaR, anxR);
        }

        [Test, TestCaseSource("ninefloats")]
        public void GetHashCode(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);


            ANXVector2 anx1 = new ANXVector2(x1, y1);


            float xnaR = xna1.GetHashCode();
            float anxR = anx1.GetHashCode();

            Assert.AreEqual(xnaR, anxR);
        }

        [Test, TestCaseSource("ninefloats")]
        public void Hermite(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float amount)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);
            XNAVector2 xna3 = new XNAVector2(x3, y3);
            XNAVector2 xna4 = new XNAVector2(x4, y4);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);
            ANXVector2 anx3 = new ANXVector2(x3, y3);
            ANXVector2 anx4 = new ANXVector2(x4, y4);

            XNAVector2 xnaR = XNAVector2.Hermite(xna1, xna2, xna3, xna4, amount);
            ANXVector2 anxR = ANXVector2.Hermite(anx1, anx2, anx3, anx4, amount);

            AssertHelper.ConvertEquals(xnaR, anxR, "Hermite");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Length(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            ANXVector2 anx1 = new ANXVector2(x1, y1);
            Assert.AreEqual(anx1.Length(), xna1.Length());
        }

        [Test, TestCaseSource("ninefloats")]
        public void LengthSquared(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            ANXVector2 anx1 = new ANXVector2(x1, y1);
            Assert.AreEqual(anx1.LengthSquared(), xna1.LengthSquared());
        }

        [Test, TestCaseSource("ninefloats")]
        public void Lerp(float x1, float y1, float x2, float y2, float amount, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Lerp(xna1, xna2, amount);
            ANXVector2 anxR = ANXVector2.Lerp(anx1, anx2, amount);

            AssertHelper.ConvertEquals(xnaR, anxR, "Lerp");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Max(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Max(xna1, xna2);
            ANXVector2 anxR = ANXVector2.Max(anx1, anx2);

            AssertHelper.ConvertEquals(xnaR, anxR, "Max");
        }


        [Test, TestCaseSource("ninefloats")]
        public void Min(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Min(xna1, xna2);
            ANXVector2 anxR = ANXVector2.Min(anx1, anx2);

            AssertHelper.ConvertEquals(xnaR, anxR, "Min");
        }

        [Test, TestCaseSource("ninefloats")]
        public void MultiplyVectorFloat(float x1, float y1, float scale, float nop, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);

            ANXVector2 anx1 = new ANXVector2(x1, y1);

            XNAVector2 xnaR = XNAVector2.Multiply(xna1, scale);
            ANXVector2 anxR = ANXVector2.Multiply(anx1, scale);

            AssertHelper.ConvertEquals(xnaR, anxR, "MultiplyVectorFloat");
        }

        [Test, TestCaseSource("ninefloats")]
        public void MultiplyVectorVector(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Multiply(xna1, xna2);
            ANXVector2 anxR = ANXVector2.Multiply(anx1, anx2);

            AssertHelper.ConvertEquals(xnaR, anxR, "MultiplyVectorVector");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Negate(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);

            ANXVector2 anx1 = new ANXVector2(x1, y1);

            XNAVector2 xnaR = XNAVector2.Negate(xna1);
            ANXVector2 anxR = ANXVector2.Negate(anx1);

            AssertHelper.ConvertEquals(xnaR, anxR, "Negate");
        }

        [Test, TestCaseSource("ninefloats")]
        public void NormalizeInstanz(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xnaR = new XNAVector2(x1, y1);

            ANXVector2 anxR = new ANXVector2(x1, y1);

            xnaR.Normalize();
            anxR.Normalize();

            AssertHelper.ConvertEquals(xnaR, anxR, "NormalizeInstanz");
        }

        [Test, TestCaseSource("ninefloats")]
        public void NormalizeStatic(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);

            ANXVector2 anx1 = new ANXVector2(x1, y1);

            XNAVector2 xnaR = XNAVector2.Normalize(xna1);
            ANXVector2 anxR = ANXVector2.Normalize(anx1);

            AssertHelper.ConvertEquals(xnaR, anxR, "NormalizeStatic");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Reflect(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Reflect(xna1, xna2);
            ANXVector2 anxR = ANXVector2.Reflect(anx1, anx2);

            AssertHelper.ConvertEquals(xnaR, anxR, "Reflect");
        }

        [Test, TestCaseSource("ninefloats")]
        public void SmoothStep(float x1, float y1, float x2, float y2, float amount, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.SmoothStep(xna1, xna2, amount);
            ANXVector2 anxR = ANXVector2.SmoothStep(anx1, anx2, amount);

            AssertHelper.ConvertEquals(xnaR, anxR, "SmoothStep");
        }

        [Test, TestCaseSource("ninefloats")]
        public void Subtract(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xna2 = new XNAVector2(x2, y2);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anx2 = new ANXVector2(x2, y2);

            XNAVector2 xnaR = XNAVector2.Subtract(xna1, xna2);
            ANXVector2 anxR = ANXVector2.Subtract(anx1, anx2);

            AssertHelper.ConvertEquals(xnaR, anxR, "Subtract");
        }

        [Test, TestCaseSource("ninefloats")]
        public void ToString(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);

            ANXVector2 anx1 = new ANXVector2(x1, y1);

            String xnaR = xna1.ToString();
            String anxR = anx1.ToString();

            Assert.AreEqual(xnaR, anxR);
        }

        [Test, TestCaseSource("ninefloats")]
        public void StaticTransform(float x1, float y1, float x2, float y2, float nop1, float nop2, float nop3, float nop4, float nop5)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAVector2 xnaResult;
            XNAMatrix xnaMatrix = XNAMatrix.CreateRotationX(nop1) * XNAMatrix.CreateRotationY(nop2) * XNAMatrix.CreateRotationZ(nop3) * XNAMatrix.CreateTranslation(nop4, nop5, nop1);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXVector2 anxResult;
            ANXMatrix anxMatrix = ANXMatrix.CreateRotationX(nop1) * ANXMatrix.CreateRotationY(nop2) * ANXMatrix.CreateRotationZ(nop3) * ANXMatrix.CreateTranslation(nop4, nop5, nop1);

            XNAVector2.Transform(ref xna1, ref xnaMatrix, out xnaResult);
            ANXVector2.Transform(ref anx1, ref anxMatrix, out anxResult);

            AssertHelper.ConvertEquals(xnaResult, anxResult, "StaticTransform");
        }

        [Test, TestCaseSource("ninefloats")]
        public void StaticTransform2(float x1, float y1, float x2, float y2, float nop1, float nop2, float nop3, float nop4, float nop5)
        {
            XNAVector2 xna1 = new XNAVector2(x1, y1);
            XNAMatrix xnaMatrix = XNAMatrix.CreateRotationX(nop1) * XNAMatrix.CreateRotationY(nop2) * XNAMatrix.CreateRotationZ(nop3) * XNAMatrix.CreateTranslation(nop4, nop5, nop1);
            XNAVector2 xnaResult = XNAVector2.Transform(xna1, xnaMatrix);

            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXMatrix anxMatrix = ANXMatrix.CreateRotationX(nop1) * ANXMatrix.CreateRotationY(nop2) * ANXMatrix.CreateRotationZ(nop3) * ANXMatrix.CreateTranslation(nop4, nop5, nop1);
            ANXVector2 anxResult = ANXVector2.Transform(anx1, anxMatrix);

            AssertHelper.ConvertEquals(xnaResult, anxResult, "StaticTransform2");
        }

        [Test, TestCaseSource("ninefloats")]
        public void StaticTransform3_ANXonly(float x1, float y1, float x2, float y2, float nop1, float nop2, float nop3, float nop4, float nop5)
        {
            ANXVector2 anx1 = new ANXVector2(x1, y1);
            ANXMatrix anxMatrix = ANXMatrix.CreateRotationX(nop1) * ANXMatrix.CreateRotationY(nop2) * ANXMatrix.CreateRotationZ(nop3) * ANXMatrix.CreateTranslation(nop4, nop5, nop1);

            ANXVector2 anxResult1 = ANXVector2.Transform(anx1, anxMatrix);
            ANXVector2 anxResult2;

            Vector2.Transform(ref anx1, ref anxMatrix, out anxResult2);

            AssertHelper.ConvertEquals(anxResult1, anxResult2, "StaticTransform3_ANXonly");
        }

/*
        public static Vector2 Transform(Vector2 position, Matrix matrix)
        {
            throw new Exception("method has not yet been implemented");
        }
        public static void Transform(ref Vector2 position, ref Matrix matrix, out Vector2 result)
        {
            throw new Exception("method has not yet been implemented");
        }
        public static Vector2 Transform(Vector2 value, Quaternion rotation)
        {
            throw new Exception("method has not yet been implemented");
        }
        public static void Transform(ref Vector2 value, ref Quaternion rotation, out Vector2 result)
        {
            throw new Exception("method has not yet been implemented");
        }
        public static void Transform(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length)
        {
            throw new Exception("method has not yet been implemented");
        }
        public static void Transform(Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length)
        {
            throw new Exception("method has not yet been implemented");
        }
        public static void Transform(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray)
        {
            throw new Exception("method has not yet been implemented");
        }
        public static void Transform(Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray)
        {
            throw new Exception("method has not yet been implemented");
        }
        #endregion

*/

        #endregion

        #endregion

        //TODO: transform, transform normal operations

    }
}