#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace StockShaderCodeGenerator { public static class Configuration { private static string buildFileName; private static bool configurationValid; private static string licenseFile; private static string target; private static string outputNamespace; public readonly static List Shaders = new List(); public static void LoadConfiguration(String file) { buildFileName = file; if (!System.IO.File.Exists(file)) { Console.WriteLine("Could not find build file..."); return; } XDocument doc = XDocument.Load(buildFileName); if (doc.Root.Name.LocalName != "Build") { Console.WriteLine("Failed to load configuration because the build file has no Build-Node as the root element!"); return; } else { if (doc.Root.HasAttributes) { licenseFile = doc.Root.Attribute("License").Value; if (System.IO.File.Exists(licenseFile)) { Console.WriteLine("using license file '{0}' to include", licenseFile); } else { Console.WriteLine("license file '{0}' does not exist", licenseFile); return; } target = doc.Root.Attribute("Target").Value; Console.WriteLine("writing output to '{0}'", target); outputNamespace = doc.Root.Attribute("Namespace").Value; Console.WriteLine("using namespace '{0}'", outputNamespace); } if (doc.Root.HasElements) { XElement[] shaderElements = doc.Root.Elements("Shader").ToArray(); if (shaderElements.Length > 0) { foreach (XElement shaderElement in shaderElements) { Shader shader = new Shader(); shader.Type = shaderElement.Attribute("Type").Value; shader.RenderSystem = shaderElement.Attribute("RenderSystem").Value; shader.Source = shaderElement.Attribute("Source").Value; Shaders.Add(shader); } } else { Console.WriteLine("no shader tags found in configuration file..."); return; } } } configurationValid = true; } public static bool ConfigurationValid { get { return configurationValid; } } public static string Target { get { return target; } } public static string LicenseFile { get { return licenseFile; } } public static string Namespace { get { return outputNamespace; } } } }