#region Using Statements using System.IO; using ANX.Framework.NonXNA.Development; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license #region License MonoXna /* MIT License Copyright © 2011 The MonoXNA Team All rights reserved. Authors: * Lars Magnusson Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #endregion License namespace ANX.Framework.Content { [Developer("GinieDP")] internal static class Decompressor { public static Stream DecompressStream(BinaryReader reader, Stream input, int num) { // ... let's decompress it! // get the decompressed size (num is our compressed size) int decompressedSize = reader.ReadInt32(); // create a memory stream of that size MemoryStream output = new MemoryStream(decompressedSize); // save our initial position long pos = input.Position; // default window size for XNB encoded files is 64Kb (need 16 bits to represent it) LzxDecoder decoder = new LzxDecoder(16); // start our decode process while (pos < num) { // the compressed stream is seperated into blocks that will decompress // into 32Kb or some other size if specified. // normal, 32Kb output blocks will have a short indicating the size // of the block before the block starts // blocks that have a defined output will be preceded by a byte of value // 0xFF (255), then a short indicating the output size and another // for the block size // all shorts for these cases are encoded in big endian order int hi, lo, block_size, frame_size; // let's get the first byte hi = reader.ReadByte(); // does this block define a frame size? if (hi == 0xFF) { // get our bytes hi = reader.ReadByte(); lo = reader.ReadByte(); // make a beautiful short baby together frame_size = (hi << 8) | lo; // let's read the block size hi = reader.ReadByte(); lo = reader.ReadByte(); block_size = (hi << 8) | lo; // add the read in bytes to the position pos += 5; } else { // just block size, so let's read the rest lo = reader.ReadByte(); block_size = (hi << 8) | lo; // frame size is 32Kb by default frame_size = 32768; // add the read in bytes to the position pos += 2; } // either says there is nothing to decode if (block_size == 0 || frame_size == 0) break; // let's decompress the sucker decoder.Decompress(input, block_size, output, frame_size); // let's increment the input position by the block size pos += block_size; // reset the position of the input just incase the bit buffer // read in some unused bytes input.Seek(pos, SeekOrigin.Begin); } // finished decoding everything, let's set the decompressed buffer // to the beginning and return that output.Seek(0, SeekOrigin.Begin); return output; } } }