#region Using Statements using System; using ANX.Framework.NonXNA; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public class SamplerState : GraphicsResource { #region Private Members private INativeSamplerState nativeSamplerState; private TextureAddressMode addressU; private TextureAddressMode addressV; private TextureAddressMode addressW; private TextureFilter filter; private int maxAnisotropy; private int maxMipLevel; private float mipMapLevelOfDetailBias; #endregion // Private Members public static readonly SamplerState AnisotropicClamp; public static readonly SamplerState AnisotropicWrap; public static readonly SamplerState LinearClamp; public static readonly SamplerState LinearWrap; public static readonly SamplerState PointClamp; public static readonly SamplerState PointWrap; public SamplerState() { this.nativeSamplerState = AddInSystemFactory.Instance.GetCurrentCreator().CreateSamplerState(); this.AddressU = TextureAddressMode.Wrap; this.AddressV = TextureAddressMode.Wrap; this.AddressW = TextureAddressMode.Wrap; this.Filter = TextureFilter.Linear; this.MaxAnisotropy = 0; this.MaxMipLevel = 0; this.MipMapLevelOfDetailBias = 0f; } private SamplerState(TextureFilter filter, TextureAddressMode addressMode, string name) { this.nativeSamplerState = AddInSystemFactory.Instance.GetCurrentCreator().CreateSamplerState(); this.AddressU = addressMode; this.AddressV = addressMode; this.AddressW = addressMode; this.Filter = filter; this.MaxAnisotropy = 0; this.MaxMipLevel = 0; this.MipMapLevelOfDetailBias = 0f; Name = name; } static SamplerState() { PointWrap = new SamplerState(TextureFilter.Point, TextureAddressMode.Wrap, "SamplerState.PointWrap"); PointClamp = new SamplerState(TextureFilter.Point, TextureAddressMode.Clamp, "SamplerState.PointClamp"); LinearWrap = new SamplerState(TextureFilter.Linear, TextureAddressMode.Wrap, "SamplerState.LinearWrap"); LinearClamp = new SamplerState(TextureFilter.Linear, TextureAddressMode.Clamp, "SamplerState.LinearClamp"); AnisotropicWrap = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Wrap, "SamplerState.AnisotropicWrap"); AnisotropicClamp = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Clamp, "SamplerState.AnisotropicClamp"); } internal INativeSamplerState NativeSamplerState { get { return this.nativeSamplerState; } } public TextureAddressMode AddressU { get { return this.addressU; } set { if (this.nativeSamplerState.IsBound) { throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice."); } this.addressU = value; this.nativeSamplerState.AddressU = value; } } public TextureAddressMode AddressV { get { return this.addressV; } set { if (this.nativeSamplerState.IsBound) { throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice."); } this.addressV = value; this.nativeSamplerState.AddressV = value; } } public TextureAddressMode AddressW { get { return this.addressW; } set { if (this.nativeSamplerState.IsBound) { throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice."); } this.addressW = value; this.nativeSamplerState.AddressW = value; } } public TextureFilter Filter { get { return this.filter; } set { if (this.nativeSamplerState.IsBound) { throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice."); } this.filter = value; this.nativeSamplerState.Filter = value; } } public int MaxAnisotropy { get { return this.maxAnisotropy; } set { if (this.nativeSamplerState.IsBound) { throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice."); } this.maxAnisotropy = value; this.nativeSamplerState.MaxAnisotropy = value; } } public int MaxMipLevel { get { return this.maxMipLevel; } set { if (this.nativeSamplerState.IsBound) { throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice."); } this.maxMipLevel = value; this.nativeSamplerState.MaxMipLevel = value; } } public float MipMapLevelOfDetailBias { get { return this.mipMapLevelOfDetailBias; } set { if (this.nativeSamplerState.IsBound) { throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is bound to the GraphicsDevice."); } this.mipMapLevelOfDetailBias = value; this.nativeSamplerState.MipMapLevelOfDetailBias = value; } } public override void Dispose() { if (this.nativeSamplerState != null) { this.nativeSamplerState.Dispose(); this.nativeSamplerState = null; } } protected override void Dispose(Boolean disposeManaged) { base.Dispose(disposeManaged); } } }