#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.NonXNA; using ANX.Framework.Graphics; using System.Runtime.InteropServices; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public class GraphicsDevice : IDisposable { #region Private Members private INativeGraphicsDevice nativeDevice; private IndexBuffer indexBuffer; private SamplerStateCollection samplerStateCollection; private Viewport viewport; private BlendState blendState; private RasterizerState rasterizerState; private DepthStencilState depthStencilState; private GraphicsAdapter currentAdapter; private PresentationParameters currentPresentationParameters; private bool isDisposed; private GraphicsProfile graphicsProfile; private VertexBufferBinding[] currentVertexBufferBindings; private RenderTargetBinding[] currentRenderTargetBindings; private TextureCollection vertexTextureCollection; private TextureCollection textureCollection; #endregion // Private Members #region Events public event EventHandler Disposing; public event EventHandler ResourceDestroyed; public event EventHandler ResourceCreated; public event EventHandler DeviceLost; public event EventHandler DeviceReset; public event EventHandler DeviceResetting; #endregion // Events #region Constructor & Destructor public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) { this.currentAdapter = adapter; this.graphicsProfile = graphicsProfile; this.currentPresentationParameters = presentationParameters; this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight); nativeDevice = AddInSystemFactory.Instance.GetCurrentCreator().CreateGraphicsDevice(presentationParameters); this.samplerStateCollection = new SamplerStateCollection(this, 8); //TODO: get maximum number of sampler states from capabilities this.textureCollection = new TextureCollection(); this.vertexTextureCollection = new TextureCollection(); } ~GraphicsDevice() { this.Dispose(false); } #endregion // Constructor & Destructor #region Clear public void Clear(Color color) { nativeDevice.Clear(ref color); } public void Clear(ClearOptions options, Color color, float depth, int stencil) { Clear(options, color.ToVector4(), depth, stencil); } public void Clear(ClearOptions options, Vector4 color, float depth, int stencil) { nativeDevice.Clear(options, color, depth, stencil); } #endregion // Clear #region Present public void Present() { nativeDevice.Present(); } public void Present(Nullable sourceRectangle, Nullable destinationRectangle, IntPtr overrideWindowHandle) { throw new NotImplementedException(); } #endregion // Present #region DrawPrimitives & DrawIndexedPrimitives public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount) { nativeDevice.DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount); } public void DrawPrimitives(PrimitiveType primitiveType, int startVertex, int primitiveCount) { nativeDevice.DrawPrimitives(primitiveType, startVertex, primitiveCount); } #endregion // DrawPrimitives & DrawIndexedPrimitives #region DrawInstancedPrimitives public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount) { nativeDevice.DrawInstancedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount, instanceCount); } #endregion // DrawInstancedPrimitives #region DrawUserIndexedPrimitives public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType { //TODO: cache the instances to avoid reflection overhead IVertexType vertexType = Activator.CreateInstance(); VertexDeclaration vertexDeclaration = vertexType.VertexDeclaration; nativeDevice.DrawUserIndexedPrimitives(primitiveType, vertexData, vertexOffset, numVertices, indexData, indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.SixteenBits); } public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { nativeDevice.DrawUserIndexedPrimitives(primitiveType, vertexData, vertexOffset, numVertices, indexData, indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.SixteenBits); } public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType { //TODO: cache the instances to avoid reflection overhead IVertexType vertexType = Activator.CreateInstance(); VertexDeclaration vertexDeclaration = vertexType.VertexDeclaration; nativeDevice.DrawUserIndexedPrimitives(primitiveType, vertexData, vertexOffset, numVertices, indexData, indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.ThirtyTwoBits); } public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { nativeDevice.DrawUserIndexedPrimitives(primitiveType, vertexData, vertexOffset, numVertices, indexData, indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.ThirtyTwoBits); } #endregion // DrawUserIndexedPrimitives #region DrawUserPrimitives public void DrawUserPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount) where T : struct, IVertexType { //TODO: cache the instances to avoid reflection overhead IVertexType vertexType = Activator.CreateInstance(); VertexDeclaration vertexDeclaration = vertexType.VertexDeclaration; nativeDevice.DrawUserPrimitives(primitiveType, vertexData, vertexOffset, primitiveCount, vertexDeclaration); } public void DrawUserPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { nativeDevice.DrawUserPrimitives(primitiveType, vertexData, vertexOffset, primitiveCount, vertexDeclaration); } #endregion // DrawUserPrimitives #region SetVertexBuffer public void SetVertexBuffer(VertexBuffer vertexBuffer) { VertexBufferBinding[] bindings = new VertexBufferBinding[] { new VertexBufferBinding(vertexBuffer) }; this.currentVertexBufferBindings = bindings; this.nativeDevice.SetVertexBuffers(bindings); } public void SetVertexBuffer(VertexBuffer vertexBuffer, int vertexOffset) { VertexBufferBinding[] bindings = new VertexBufferBinding[] { new VertexBufferBinding(vertexBuffer, vertexOffset) }; this.currentVertexBufferBindings = bindings; this.nativeDevice.SetVertexBuffers(bindings); } public void SetVertexBuffers(Graphics.VertexBufferBinding[] vertexBuffers) { this.currentVertexBufferBindings = vertexBuffers; nativeDevice.SetVertexBuffers(vertexBuffers); } #endregion // SetVertexBuffer #region SetRenderTarget public void SetRenderTarget(RenderTarget2D renderTarget) { RenderTargetBinding[] renderTargetBindings = new RenderTargetBinding[] { new RenderTargetBinding(renderTarget) }; this.currentRenderTargetBindings = renderTargetBindings; nativeDevice.SetRenderTargets(renderTargetBindings); } public void SetRenderTarget(RenderTargetCube renderTarget, CubeMapFace cubeMapFace) { RenderTargetBinding[] renderTargetBindings = new RenderTargetBinding[] { new RenderTargetBinding(renderTarget, cubeMapFace) }; this.currentRenderTargetBindings = renderTargetBindings; nativeDevice.SetRenderTargets(renderTargetBindings); } public void SetRenderTargets(params RenderTargetBinding[] renderTargets) { this.currentRenderTargetBindings = renderTargets; nativeDevice.SetRenderTargets(renderTargets); } #endregion // SetRenderTarget #region GetBackBufferData public void GetBackBufferData(Nullable rect, T[] data, int startIndex, int elementCount) where T : struct { nativeDevice.GetBackBufferData(rect, data, startIndex, elementCount); } public void GetBackBufferData(T[] data) where T : struct { nativeDevice.GetBackBufferData(data); } public void GetBackBufferData(T[] data, int startIndex, int elementCount) where T : struct { nativeDevice.GetBackBufferData(data, startIndex, elementCount); } #endregion // GetBackBufferData public VertexBufferBinding[] GetVertexBuffers() { return this.currentVertexBufferBindings; } public RenderTargetBinding[] GetRenderTargets() { return this.currentRenderTargetBindings; } #region Reset public void Reset() { this.Reset(this.currentPresentationParameters, this.currentAdapter); } public void Reset(PresentationParameters presentationParameters) { this.Reset(presentationParameters, this.currentAdapter); } public void Reset(PresentationParameters presentationParameters, GraphicsAdapter adapter) { if (presentationParameters == null) { throw new ArgumentNullException("presentationParameters"); } if (adapter == null) { throw new ArgumentNullException("adapter"); } if (this.currentAdapter != adapter) { throw new InvalidOperationException("adapter switch not yet implemented"); } raise_DeviceResetting(this, EventArgs.Empty); // reset presentation parameters nativeDevice.ResizeBuffers(presentationParameters); //TODO: check if necessary raise_DeviceReset(this, EventArgs.Empty); } #endregion // Reset public void Dispose() { throw new NotImplementedException(); } protected virtual void Dispose(Boolean disposeManaged) { //TODO: implement } public INativeGraphicsDevice NativeDevice { get { return this.nativeDevice; } } public IndexBuffer Indices { get { return this.indexBuffer; } set { if (this.indexBuffer != value) { this.indexBuffer = value; NativeDevice.SetIndexBuffer(this.indexBuffer); } } } public Viewport Viewport { get { return this.viewport; } set { this.Viewport = value; } } public BlendState BlendState { get { return this.blendState; } set { if (this.blendState != value) { if (this.blendState != null) { this.blendState.NativeBlendState.Release(); } this.blendState = value; this.blendState.NativeBlendState.Apply(this); } } } public DepthStencilState DepthStencilState { get { return this.depthStencilState; } set { if (this.depthStencilState != value) { if (this.depthStencilState != null) { this.depthStencilState.NativeDepthStencilState.Release(); } this.depthStencilState = value; this.depthStencilState.NativeDepthStencilState.Apply(this); } } } public RasterizerState RasterizerState { get { return this.rasterizerState; } set { if (this.rasterizerState != value) { if (this.rasterizerState != null) { this.rasterizerState.NativeRasterizerState.Release(); } this.rasterizerState = value; this.rasterizerState.NativeRasterizerState.Apply(this); } } } public SamplerStateCollection SamplerStates { get { return this.samplerStateCollection; } } public bool IsDisposed { get { return this.isDisposed; } } public Rectangle ScissorRectangle { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public DisplayMode DisplayMode { get { throw new NotImplementedException(); } } public GraphicsDeviceStatus GraphicsDeviceStatus { get { throw new NotImplementedException(); } } public GraphicsProfile GraphicsProfile { get { return this.graphicsProfile; } } public GraphicsAdapter Adapter { get { return this.currentAdapter; } } public PresentationParameters PresentationParameters { get { return this.currentPresentationParameters; } } public int ReferenceStencil { get { return DepthStencilState.ReferenceStencil; } set { if (DepthStencilState.ReferenceStencil != value) { DepthStencilState.ReferenceStencil = value; } } } public int MultiSampleMask { get { return BlendState.MultiSampleMask; } set { if (BlendState.MultiSampleMask != value) { BlendState.MultiSampleMask = value; } } } public Color BlendFactor { get { return BlendState.BlendFactor; } set { if (BlendState.BlendFactor != value) { BlendState.BlendFactor = value; } } } public TextureCollection VertexTextures { get { return this.vertexTextureCollection; } } public TextureCollection Textures { get { return this.textureCollection; } } public SamplerStateCollection VertexSamplerStates { get { throw new NotImplementedException(); } } protected void raise_Disposing(object sender, EventArgs args) { if (Disposing != null) { Disposing(sender, args); } } protected void raise_DeviceResetting(object sender, EventArgs args) { if (DeviceResetting != null) { DeviceResetting(sender, args); } } protected void raise_DeviceReset(object sender, EventArgs args) { if (DeviceReset != null) { DeviceReset(sender, args); } } protected void raise_DeviceLost(object sender, EventArgs args) { if (DeviceLost != null) { DeviceLost(sender, args); } } protected void raise_ResourceCreated(object sender, ResourceCreatedEventArgs args) { if (ResourceCreated != null) { ResourceCreated(sender, args); } } protected void raise_ResourceDestroyed(object sender, ResourceDestroyedEventArgs args) { if (ResourceDestroyed != null) { ResourceDestroyed(sender, args); } } } }