using System; using ANX.Framework.NonXNA; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.PsVita { public class PsVitaRasterizerState : INativeRasterizerState { #region INativeRasterizerState Member public void Apply(Framework.Graphics.GraphicsDevice graphicsDevice) { throw new NotImplementedException(); } public void Release() { throw new NotImplementedException(); } public bool IsBound { get { throw new NotImplementedException(); } } public Framework.Graphics.CullMode CullMode { set { throw new NotImplementedException(); } } public float DepthBias { set { throw new NotImplementedException(); } } public Framework.Graphics.FillMode FillMode { set { throw new NotImplementedException(); } } public bool MultiSampleAntiAlias { set { throw new NotImplementedException(); } } public bool ScissorTestEnable { set { throw new NotImplementedException(); } } public float SlopeScaleDepthBias { set { throw new NotImplementedException(); } } #endregion #region IDisposable Member public void Dispose() { throw new NotImplementedException(); } #endregion } }