using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using ANX.Framework.NonXNA; using ANX.Framework; namespace WindowsGame1 { public partial class AddInSelector : Form { public AddInSelector() { InitializeComponent(); pictureBox1.Image = Resource1.Logo; } private void AddInSelector_Load(object sender, EventArgs e) { foreach (IRenderSystemCreator renderSystemCreator in AddInSystemFactory.Instance.GetCreators()) { cbRenderSystem.Items.Add(renderSystemCreator.Name); } cbRenderSystem.SelectedIndex = 0; foreach (IInputSystemCreator inputSystemCreator in AddInSystemFactory.Instance.GetCreators()) { cbInputSystem.Items.Add(inputSystemCreator.Name); } cbInputSystem.SelectedIndex = 0; foreach (ISoundSystemCreator soundSystemCreator in AddInSystemFactory.Instance.GetCreators()) { cbAudioSystem.Items.Add(soundSystemCreator.Name); } cbAudioSystem.SelectedIndex = 0; } private void button1_Click(object sender, EventArgs e) { this.DialogResult = System.Windows.Forms.DialogResult.OK; this.Close(); } } }