#region Using Statements
using System;

#endregion // Using Statements

// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license

namespace ANX.Framework.Graphics.PackedVector
{
    public struct Short2 : IPackedVector<uint>, IEquatable<Short2>, IPackedVector
    {
        private uint packedValue;

        private const float max = (float)(65535 >> 1);
        private const float min = -max - 1f;
        private const float oneOverMax = 1f / max;
        private const uint mask = (uint)(65536 >> 1);

        public Short2(float x, float y)
        {
            uint b1 = (uint)(((int)MathHelper.Clamp(x, min, max) & 65535) <<  0);
            uint b2 = (uint)(((int)MathHelper.Clamp(y, min, max) & 65535) << 16);

            this.packedValue = (uint)(b1 | b2);
        }

        public Short2(Vector2 vector)
        {
            uint b1 = (uint)(((int)MathHelper.Clamp(vector.X, min, max) & 65535) <<  0);
            uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y, min, max) & 65535) << 16);

            this.packedValue = (uint)(b1 | b2);
        }

        public uint PackedValue
        {
            get
            {
                return this.packedValue;
            }
            set
            {
                this.packedValue = value;
            }
        }

        public Vector2 ToVector2()
        {
            Vector2 vector;
            vector.X = (short)this.packedValue;
            vector.Y = (short)(this.packedValue >> 16);
            return vector;
        }

        void IPackedVector.PackFromVector4(Vector4 vector)
        {
            uint b1 = (uint)(((int)MathHelper.Clamp(vector.X, min, max) & 65535) <<  0);
            uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y, min, max) & 65535) << 16);

            this.packedValue = (uint)(b1 | b2);
        }

        Vector4 IPackedVector.ToVector4()
        {
            Vector2 val = this.ToVector2();
            return new Vector4(val.X, val.Y, 0f, 1f);
        }

        public override bool Equals(object obj)
        {
            if (obj != null && obj.GetType() == this.GetType())
            {
                return this == (Short2)obj;
            }

            return false;
        }

        public bool Equals(Short2 other)
        {
            return this.packedValue == other.packedValue;
        }

        public override string ToString()
        {
            return this.packedValue.ToString("X8");
        }

        public override int GetHashCode()
        {
            return this.packedValue.GetHashCode();
        }

        public static bool operator ==(Short2 lhs, Short2 rhs)
        {
            return lhs.packedValue == rhs.packedValue;
        }

        public static bool operator !=(Short2 lhs, Short2 rhs)
        {
            return lhs.packedValue != rhs.packedValue;
        }
    }
}