using System; using System.Collections.ObjectModel; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Audio { public class AudioEngine : IDisposable { #region Constants public const int ContentVersion = 0x27; #endregion #region Events public event EventHandler Disposing; #endregion #region Public public bool IsDisposed { get { throw new NotImplementedException(); } } public ReadOnlyCollection RendererDetails { get { throw new NotImplementedException(); } } #endregion #region Constructor public AudioEngine(string settingsFile) { throw new NotImplementedException(); } public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId) { throw new NotImplementedException(); } ~AudioEngine() { Dispose(); } #endregion #region GetCategory public AudioCategory GetCategory(string name) { throw new NotImplementedException(); } #endregion #region GetGlobalVariable public float GetGlobalVariable(string name) { throw new NotImplementedException(); } #endregion #region SetGlobalVariable public void SetGlobalVariable(string name, float value) { throw new NotImplementedException(); } #endregion #region Update public void Update() { throw new NotImplementedException(); } #endregion #region Dispose protected virtual void Dispose(bool disposing) { throw new NotImplementedException(); } public void Dispose() { throw new NotImplementedException(); } #endregion } }