#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.NonXNA; using ANX.Framework.Graphics; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public class GraphicsDevice : IDisposable { private INativeGraphicsDevice nativeDevice; private IndexBuffer indexBuffer; private SamplerStateCollection samplerStateCollection; private Viewport viewport; private BlendState blendState; private RasterizerState rasterizerState; private DepthStencilState depthStencilState; public GraphicsDevice(PresentationParameters presentationParameters) { this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight); nativeDevice = AddInSystemFactory.Instance.GetCurrentCreator().CreateGraphicsDevice(presentationParameters); this.samplerStateCollection = new SamplerStateCollection(this, 8); //TODO: get maximum number of sampler states from capabilities } public void Clear(Color color) { nativeDevice.Clear(ref color); } public void Present() { nativeDevice.Present(); } public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount) { nativeDevice.DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount); } public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount) { throw new NotImplementedException(); } public void DrawPrimitives(PrimitiveType primitiveType, int startVertex, int primitiveCount) { nativeDevice.DrawPrimitives(primitiveType, startVertex, primitiveCount); } public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType { throw new NotImplementedException(); } public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { throw new NotImplementedException(); } public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType { throw new NotImplementedException(); } public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { throw new NotImplementedException(); } public void DrawUserPrimitive(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount) where T : struct, IVertexType { throw new NotImplementedException(); //TODO: nativeDevice.DrawUserPrimitive(primitiveCount, vertexOffset); } public void DrawUserPrimitive(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { throw new NotImplementedException(); //TODO: nativeDevice.DrawUserPrimitive(primitiveCount, vertexOffset); } public void SetVertexBuffer(VertexBuffer vertexBuffer) { nativeDevice.SetVertexBuffer(vertexBuffer); } public void SetVertexBuffer(VertexBuffer vertexBuffer, int vertexOffset) { nativeDevice.SetVertexBuffer(vertexBuffer, vertexOffset); } public void SetVertexBuffers(Graphics.VertexBufferBinding[] vertexBuffers) { nativeDevice.SetVertexBuffers(vertexBuffers); } public void Dispose() { throw new NotImplementedException(); } public INativeGraphicsDevice NativeDevice { get { return this.nativeDevice; } } public IndexBuffer Indices { get { return this.indexBuffer; } set { if (this.indexBuffer != value) { this.indexBuffer = value; NativeDevice.SetIndexBuffer(this.indexBuffer); } } } public Viewport Viewport { get { return this.viewport; } set { this.Viewport = value; } } public BlendState BlendState { get { return this.blendState; } set { if (this.blendState != value) { if (this.blendState != null) { this.blendState.NativeBlendState.Release(); } this.blendState = value; this.blendState.NativeBlendState.Apply(this); } } } public DepthStencilState DepthStencilState { get { return this.depthStencilState; } set { if (this.depthStencilState != value) { if (this.depthStencilState != null) { this.depthStencilState.NativeDepthStencilState.Release(); } this.depthStencilState = value; this.depthStencilState.NativeDepthStencilState.Apply(this); } } } public RasterizerState RasterizerState { get { return this.rasterizerState; } set { if (this.rasterizerState != value) { if (this.rasterizerState != null) { this.rasterizerState.NativeRasterizerState.Release(); } this.rasterizerState = value; this.rasterizerState.NativeRasterizerState.Apply(this); } } } public SamplerStateCollection SamplerStates { get { return this.samplerStateCollection; } } } }