<?xml version="1.0" encoding="utf-8" ?> <Samples> <Sample> <Name>KeyboardSample</Name> <Description>Shows ANX keyboard input.</Description> <ExecPath>KeyboardSample\bin\x86\Debug\KeyboardSample.exe</ExecPath> <Categorie>Input</Categorie> <Tags> <Tag>Input</Tag> <Tag>Keyboard</Tag> </Tags> </Sample> <Sample> <Name>Kinect</Name> <Description>This sample allows you to connect with your Kinect and show the raw stream.</Description> <ExecPath>Kinect\bin\x86\Debug\Kinect.exe</ExecPath> <Categorie>Input</Categorie> <Tags> <Tag>Input</Tag> <Tag>Kinect</Tag> <Tag>ANXExt</Tag> </Tags> </Sample> <Sample> <Name>ModelSample</Name> <Description>A simple sample, which loads and shows a cube model.</Description> <ExecPath>ModelSample\ModelSample\bin\x86\Debug\ModelSample.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>3D</Tag> <Tag>Model</Tag> </Tags> </Sample> <Sample> <Name>MultiRenderTarget</Name> <Description>A sample showing ANX capabilities with multiple render targets.</Description> <ExecPath>MultiRenderTarget\bin\x86\Debug\MultiRenderTarget.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>2D</Tag> </Tags> </Sample> <Sample> <Name>Primitives</Name> <Description>Sample which shows the rendering of a handcrafted primitive</Description> <ExecPath>Primitives\bin\x86\Debug\Primitives.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>3D</Tag> </Tags> </Sample> <Sample> <Name>RecordingSample</Name> <Description>A sample showing the internal input recording system.</Description> <ExecPath>RecordingSample\bin\x86\Debug\RecordingSample.exe</ExecPath> <Categorie>Input</Categorie> <Tags> <Tag>Input</Tag> <Tag>Recording</Tag> </Tags> </Sample> <Sample> <Name>RenderTarget</Name> <Description>A sample of the usage of render targets.</Description> <ExecPath>RenderTarget\bin\x86\Debug\RenderTarget.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>2D</Tag> <Tag>Render target</Tag> </Tags> </Sample> <Sample> <Name>SpriteSample</Name> <Description>A simple sample showing the rendering of a bunch of sprites.</Description> <ExecPath>SimpleSprite\bin\x86\Debug\SimpleSprite.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>2D</Tag> <Tag>Sprite</Tag> </Tags> </Sample> <Sample> <Name>StencilBuffer</Name> <Description>A simple sample showing the stencil buffer.</Description> <ExecPath>StencilBuffer\bin\x86\Debug\StencilBuffer.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>2D</Tag> <Tag>Stencil buffer</Tag> </Tags> </Sample> <Sample> <Name>TextRendering</Name> <Description>Renders some text to your screen.</Description> <ExecPath>TextRendering\bin\x86\Debug\TextRendering.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>2D</Tag> <Tag>Text</Tag> </Tags> </Sample> <Sample> <Name>VertexIndexBuffer</Name> <Description>Shows the usage of a vertex- and index buffer</Description> <ExecPath>VertexIndexBuffer\bin\x86\Debug\VertexIndexBuffer.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>3D</Tag> </Tags> </Sample> <Sample> <Name>WindowsFormsEditor</Name> <Description>A sample showing ANX in a winform control</Description> <ExecPath>WindowsFormsEditor\bin\Debug\WindowsFormsEditor.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>Forms</Tag> </Tags> </Sample> <Sample> <Name>WindowsGame</Name> <Description>The ANX convert of the XNA WindowsGame</Description> <ExecPath>WindowsGame\bin\x86\Debug\WindowsGame1.exe</ExecPath> <Categorie>Game</Categorie> <Tags> </Tags> </Sample> <Sample> <Name>WpfEditor</Name> <Description>A sample showing ANX in a WPF control</Description> <ExecPath>WpfEditor\bin\Debug\WpfEditor.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>Forms</Tag> </Tags> </Sample> <Sample> <Name>AudioSample</Name> <Description>A sample playing a SoundEffect over and over again</Description> <ExecPath>AudioSample\bin\x86\Debug\AudioSample.exe</ExecPath> <Categorie>Rendering</Categorie> <Tags> <Tag>Forms</Tag> </Tags> </Sample> </Samples>