#region Using Statements using System; using System.IO; using ANX.Framework.NonXNA; using NUnit.Framework; using System.Threading; #endregion // Using Statements using ANXStorageDevice = ANX.Framework.Storage.StorageDevice; using ANXStorageContainer = ANX.Framework.Storage.StorageContainer; using ANXStorageDeviceNotConnectedException = ANX.Framework.Storage.StorageDeviceNotConnectedException; using ANXPlayerIndex = ANX.Framework.PlayerIndex; using XNAStorageDevice = Microsoft.Xna.Framework.Storage.StorageDevice; using XNAStorageContainer = Microsoft.Xna.Framework.Storage.StorageContainer; using XNAStorageDeviceNotConnectedException = Microsoft.Xna.Framework.Storage.StorageDeviceNotConnectedException; using XNAPlayerIndex = Microsoft.Xna.Framework.PlayerIndex; using System.Reflection; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.TestCenter.Strukturen.Storage { [TestFixture] class StorageDeviceTest { static object[] twoplayer = { new object[]{XNAPlayerIndex.One, ANXPlayerIndex.One}, new object[]{XNAPlayerIndex.Two, ANXPlayerIndex.Two}, new object[]{XNAPlayerIndex.Three, ANXPlayerIndex.Three}, new object[]{XNAPlayerIndex.Four, ANXPlayerIndex.Four}, }; static object[] twoint = { new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)}, new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)}, new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)}, new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)} }; [TestCaseSource("twoplayer")] public void BeginShowSelector(XNAPlayerIndex xnaplayer, ANXPlayerIndex anxplayer) { IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(xnaplayer, null, null); while (!xnaresult.IsCompleted) { Thread.Sleep(10); } XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult); IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(anxplayer, null, null); while (!anxresult.IsCompleted) { Thread.Sleep(10); } ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult); AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector"); } [Test] public void BeginShowSelector2() { IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(null, null); while (!xnaresult.IsCompleted) { Thread.Sleep(10); } XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult); IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(null, null); while (!anxresult.IsCompleted) { Thread.Sleep(10); } ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult); AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector2"); } [TestCaseSource("twoint")] public void BeginShowSelector3(int one, int two) { IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(one, two, null, null); while (!xnaresult.IsCompleted) { Thread.Sleep(10); } XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult); IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(one, two, null, null); while (!anxresult.IsCompleted) { Thread.Sleep(10); } ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult); AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector3"); } [TestCaseSource("twoplayer")] public void BeginOpenContainer(XNAPlayerIndex xnaplayer, ANXPlayerIndex anxplayer) { IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(xnaplayer, null, null); xnaresult.AsyncWaitHandle.WaitOne(); XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult); IAsyncResult xnaresult2 = xnadevice.BeginOpenContainer("StorageTest", null, null); while (!xnaresult2.IsCompleted) { Thread.Sleep(10); } XNAStorageContainer xnacontainer = xnadevice.EndOpenContainer(xnaresult2); xnaresult2.AsyncWaitHandle.Close(); IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(anxplayer, null, null); anxresult.AsyncWaitHandle.WaitOne(); ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult); IAsyncResult anxresult2 = anxdevice.BeginOpenContainer("StorageTest", null, null); anxresult2.AsyncWaitHandle.WaitOne(); ANXStorageContainer anxcontainer = anxdevice.EndOpenContainer(anxresult2); anxresult2.AsyncWaitHandle.Close(); AssertHelper.ConvertEquals(xnacontainer, anxcontainer, "BeginOpenContainer"); } } }