#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics.PackedVector { public struct Rgba1010102 : IPackedVector, IEquatable, IPackedVector { private uint packedValue; public Rgba1010102(float x, float y, float z, float w) { uint r = (uint)(MathHelper.Clamp(x, 0f, 1f) * 1023f); uint g = (uint)(MathHelper.Clamp(y, 0f, 1f) * 1023f) << 10; uint b = (uint)(MathHelper.Clamp(z, 0f, 1f) * 1023f) << 20; uint a = (uint)(MathHelper.Clamp(w, 0f, 1f) * 3f) << 30; this.packedValue = (uint)(r | g | b | a); } public Rgba1010102(Vector4 vector) { uint r = (uint)(MathHelper.Clamp(vector.X, 0f, 1f) * 1023f); uint g = (uint)(MathHelper.Clamp(vector.Y, 0f, 1f) * 1023f) << 10; uint b = (uint)(MathHelper.Clamp(vector.Z, 0f, 1f) * 1023f) << 20; uint a = (uint)(MathHelper.Clamp(vector.W, 0f, 1f) * 3f) << 30; this.packedValue = (uint)(r | g | b | a); } public uint PackedValue { get { return this.packedValue; } set { this.packedValue = value; } } public Vector4 ToVector4() { return new Vector4(((packedValue >> 0) & 1023) / 1023.0f, ((packedValue >> 10) & 1023) / 1023.0f, ((packedValue >> 20) & 1023) / 1023.0f, ((packedValue >> 30) & 3) / 3.0f); } void IPackedVector.PackFromVector4(Vector4 vector) { uint r = (uint)(MathHelper.Clamp(vector.X, 0f, 1f) * 1023f); uint g = (uint)(MathHelper.Clamp(vector.Y, 0f, 1f) * 1023f) << 10; uint b = (uint)(MathHelper.Clamp(vector.Z, 0f, 1f) * 1023f) << 20; uint a = (uint)(MathHelper.Clamp(vector.W, 0f, 1f) * 3f) << 30; this.packedValue = (uint)(r | g | b | a); } public override bool Equals(object obj) { if (obj != null && obj.GetType() == this.GetType()) { return this == (Rgba1010102)obj; } return false; } public bool Equals(Rgba1010102 other) { return this.packedValue == other.packedValue; } public override string ToString() { return this.ToVector4().ToString(); } public override int GetHashCode() { return this.packedValue.GetHashCode(); } public static bool operator ==(Rgba1010102 lhs, Rgba1010102 rhs) { return lhs.packedValue == rhs.packedValue; } public static bool operator !=(Rgba1010102 lhs, Rgba1010102 rhs) { return lhs.packedValue != rhs.packedValue; } } }