#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics.PackedVector { public struct NormalizedByte2 : IPackedVector, IEquatable, IPackedVector { private ushort packedValue; private const float max = (float)(255 >> 1); private const float oneOverMax = 1f / max; private const uint mask = (uint)(256 >> 1); public NormalizedByte2(float x, float y) { ushort b1 = (ushort)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0); ushort b2 = (ushort)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8); this.packedValue = (UInt16)(b1 | b2); } public NormalizedByte2(Vector2 vector) { ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0); ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8); this.packedValue = (UInt16)(b1 | b2); } public ushort PackedValue { get { return this.packedValue; } set { this.packedValue = value; } } public Vector2 ToVector2() { Vector2 vector; vector.X = convert(0xff, (uint)this.packedValue); vector.Y = convert(0xff, (uint)(this.packedValue >> 8)); return vector; } private static float convert(uint bitmask, uint value) { if ((value & mask) != 0) { if ((value & 255) >= mask) { return -1f; } value |= ~bitmask; } else { value &= 255; } return (((float)value) * oneOverMax); } void IPackedVector.PackFromVector4(Vector4 vector) { ushort b1 = (ushort)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0); ushort b2 = (ushort)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8); this.packedValue = (UInt16)(b1 | b2); } Vector4 IPackedVector.ToVector4() { Vector2 val = this.ToVector2(); return new Vector4(val.X, val.Y, 0f, 1f); } public override bool Equals(object obj) { if (obj != null && obj.GetType() == this.GetType()) { return this == (NormalizedByte2)obj; } return false; } public bool Equals(NormalizedByte2 other) { return this.packedValue == other.packedValue; } public override string ToString() { return this.ToVector2().ToString(); } public override int GetHashCode() { return this.packedValue.GetHashCode(); } public static bool operator ==(NormalizedByte2 lhs, NormalizedByte2 rhs) { return lhs.packedValue == rhs.packedValue; } public static bool operator !=(NormalizedByte2 lhs, NormalizedByte2 rhs) { return lhs.packedValue != rhs.packedValue; } } }