using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.NonXNA; using ANX.Framework.Input; using SharpDX.DirectInput; using MouseX = SharpDX.DirectInput.Mouse; namespace ANX.InputSystem.Windows.XInput { class Mouse:IMouse { private DirectInput directInput; private MouseX mouse; public IntPtr WindowHandle { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public Mouse() { this.directInput = new DirectInput(); this.mouse = new MouseX(this.directInput); this.mouse.Acquire(); } public ANX.Framework.Input.MouseState GetState() { var state = this.mouse.GetCurrentState(); ButtonState left = new ButtonState(); ButtonState middle = new ButtonState(); ButtonState right = new ButtonState(); ButtonState x1 = new ButtonState(); ButtonState x2 = new ButtonState(); if(state.Buttons[0]){left=ButtonState.Pressed;} if(state.Buttons[1]){middle=ButtonState.Pressed;} if(state.Buttons[2]){right=ButtonState.Pressed;} if(state.Buttons[3]){x1=ButtonState.Pressed;} if(state.Buttons[4]){x2=ButtonState.Pressed;} return new ANX.Framework.Input.MouseState(state.X,state.Y,state.Z,left,middle,right,x1,x2); } public void SetPosition(int x, int y) { throw new NotImplementedException(); } } }